User:Lone Aristocrat/Sandbox

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bionic hands
$
180.00
Commerce Value
5
lbs.
Weight
Complexity

4

Character

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ID?Use this ID to Wish for the item

BionicHands

Spawns in

Items

[Implant] - bionic hands

A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement.

+2 Agility

Target body parts: Hands
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

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Slots

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Destroyed when removed

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Work in progress: 37 of 77

bionic hands is a moderate cost hands exclusive cybernetic implant which upon installation grants the user a +2 bonus to Agility.

The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills Additionally the extra agility effectively provides the user with +1 ○DV, +1 to hit with melee weapons, -1 to aim variance and a +1 to agility-based saves.

Advantages & Disadvantages

Advantages

  • Improved weapon accuracy essentially translates to a minor boost to overall damage output.
  • Can provide

Disadvantages

Tips

  • Having the implant installed effecvitly provides the user with 6 levels worth of attribute points into aglitly, meaning that if the user were to find and install a set of bionic hands such as by moving the zone-tier adjusting gutsmonger one of which always spawns at the Six Day Stilt to a mid-tier location like Ezra and then taking advantage of the adjusted wares. The user with enough skill points would then be able to access various skills which require high agility at an earlier stage than normal. Such skills include:
  • Additional aglitly notabaly syngrizes with the using