User:Lone Aristocrat/Sandbox
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bionic hands
5 lbs. Weight | |
Complexity
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4 |
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Character
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ç |
ID?
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BionicHands |
Spawns in
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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No results |
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Slots
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No results |
Destroyed when removed
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No results |
Work in progress: 37 of 77
bionic hands is a moderate cost hands exclusive cybernetic implant which upon installation grants the user a +2 bonus to Agility.
The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills Additionally the extra agility effectively provides the user with +1 DV, +1 to hit with melee weapons, -1 to aim variance and a +1 to agility-based saves.
Advantages & Disadvantages
Advantages
- Improved weapon accuracy essentially translates to a minor boost to overall damage output.
- Can provide
Disadvantages
- Can be fully replaced by injecting two
Eaters' nectar injectors freeing up the handslot for an implant with effects that cannot be as easily replicated such as
giant hands,
micromanipulator array or
stasis projector.
- Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
Tips
- Having the implant installed effecvitly provides the user with 6 levels worth of attribute points into aglitly, meaning that if the user were to find and install a set of bionic hands such as by moving the zone-tier adjusting
gutsmonger one of which always spawns at the
Six Day Stilt to a mid-tier location like
Ezra and then taking advantage of the adjusted wares. The user with enough skill points would then be able to access various skills which require high agility at an earlier stage than normal. Such skills include:
- Additional aglitly notabaly syngrizes with the using