magnetic core
$
240.00
Commerce Value
15
lbs.
Weight
Complexity

5

Character

ç

ID?Use this ID to Wish for the item

MagneticCore

Spawns in

Items

[Implant] - magnetic core

Laminated metal is bound as concentric spheres, softening magnetic eddies and powering near-field orbits.

You gain an additional Floating Nearby equipment slot.

Target body parts: Body
License points: 4
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

No results

Slots

No results

Destroyed when removed

No results

magnetic core is a moderate cost cybernetic implant which upon installation grants the user an addtional floating nearby slot.

Advantages & Disadvantages

Advantages

Disadvantages

Notably Synergistic Gear

There are various pieces of gear which provide strong utility when equipped in the floating nearby slot.

Note that a portion of these items must be magnetized with a  high-powered magnet(obtainable from  Schemasoft [high-tier]) in order to be worn in the floating nearby slot.

Equipment Offered Utility
 black mote
 quantum mote
 hoversled
 flamethrower
 gas tumbler
 carbide plate armor
 spaser rifle
Nephilim chords
 bounding boots

 rocket skates

 ninefold boots

 palladium mesh tabard

Chiral rings

Installing magnetic core and completing the Tomb of the eaters quest allows the user to equip  chiral rings if desired, a piece of equipment which otherwise cannot be equipped by either genotype.

Chiral rings unlike nearly all other items that can go in the floating nearby slot notbaly costs 3 slots, though in return