Cargo query

Jump to navigation Jump to search

Showing below up to 50 results in range #51 to #100.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

Page Class RequiredStats Cost PrerequisiteSkill Cooldown Description SkillID NPConly JoinKey
Heal First Aid

17 Intelligence

100

During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns.

Firstaid_Heal No Heal
Heavy Weapon Heavy Weapon

0 Strength

100

You are skilled with heavy weapons.

HeavyWeapons No Heavy Weapon
Hobble Short Blade

21 Agility

150 30

You make an attack with a short blade in your primary hand, looking for a weak spot in your opponent's armor. If you hit, you penetrate exactly once and hobble them (-50% movespeed for 16-20 rounds).

ShortBlades_Hobble No Hobble
Hook and Drag Axe

23 Strength

150 50

Activated; cooldown 50.

You grab an opponent's limb with the heel of your axe and pull them toward you. If successful, you pull your opponent with you as you move and make a free attack with your axe. Your opponent is forced to move with you but can attack you while moving. Your opponent gets a chance to resist the move (strength save; difficulty 20 + your strength modifier) and a chance to break free at the start of their turn (same save). This effect lasts for 9 rounds or until you dismember the opponent.

Axe_HookAndDrag No Hook and Drag
Hurdle Tactics

0 Agility

0

You receive no penalty to your DV when you sprint.

Tactics_Hurdle No Hurdle
Improved Aggressive Stance Long Blade

23 Strength

100

Your penetration bonus in aggressive stance is increased to +2, but your to-hit penalty is increased to -3.

LongBladesImprovedAggressiveStance No Improved Aggressive Stance
Improved Defensive Stance Long Blade

23 Agility

100

Your DV bonus in defensive stance is increased to +3.

LongBladesImprovedDefensiveStance No Improved Defensive Stance
Improved Dueling Stance Long Blade

21 Intelligence

100

Your to-hit bonus in dueling stance is increased to +3.

LongBladesImprovedDuelistStance No Improved Dueling Stance
Inspiring Presence Persuasion

25 Ego

250

Your words embolden your companions.

Persuasion_InspiringPresence No Inspiring Presence
Intimidate Persuasion

17 Ego

200 50

Cooldown 50. You try to terrify adjacent, hostile creatures (1d8 + [Ego modifier] penetration roll vs. MA). On success, a frightened creature flees from you for 4d4 rounds.

Persuasion_Intimidate No Intimidate
Iron Mind Self-discipline

21 Willpower

100

Each round you are confused, you have a (Willpower-10)% chance to shake off the effect.

Discipline_IronMind No Iron Mind
Jab Short Blade

17 Agility

100

Whenever you make an offhand attack with a short blade, you immediately make another attack with that same weapon. Flurry attacks do not trigger this.

ShortBlades_Jab No Jab
Juicer Endurance

23 Toughness

150

You may ingest one additional tonic without it reacting adversely to the tonic you have already ingested.

Endurance_Juicer No Juicer
Juke Tactics

21 Agility

200 40

Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent.

Tactics_Juke No Juke
Jump Acrobatics

17 Strength

100 100

You jump into an unoccupied square within range 2. You cannot jump over a square occupied by a creature.

Acrobatics_Jump No Jump
Kickback Tactics

19 Strength

50

Whenever you fire a missile weapon at a target in melee range, you attempt to kick the target backwards.

Tactics_Kickback No Kickback
Lay Mine / Set Bomb Tinkering

17 Intelligence

50

You may lay down grenades as mines or set them as bombs.

Tinkering_LayMine No Lay Mine / Set Bomb
Lionheart Self-discipline

21 Willpower

100

Each round you are terrified, you have a (Willpower-10)% chance to shake off the effect.

Discipline_Lionheart No Lionheart
Long Blade Long Blade

0 Agility

100

You are skilled with long thrusting and slashing blades.

LongBlades No Long Blade
Long Blade Proficiency Long Blade

0 Strength

0

You gain access to two stances.

Aggressive stance: With a long blade in your primary hand, your long blade and short blade attacks gain +1 to your penetration roll but -2 to hit. Defensive stance: While wielding a long blade in your primary hand, you gain +2 DV.

LongBladesProficiency No Long Blade Proficiency
Longstrider Endurance

25 Toughness

250

You may sprint for an additional 10 turns.

Endurance_Longstrider No Longstrider
Lunge Long Blade

17 Agility

200 15

Activated; cooldown 15.
Aggressive stance: Lunge through an empty space at an opponent and attack with +2 to your penetration roll. You must move through the empty space.
Defensive stance: You make an attack at an opponent then lunge backward 2 spaces.
Dueling stance: Attack an opponent with +1 to your penetration roll. The attack is guaranteed to hit and penetrate at least once.

LongBladesLunge No Lunge
Make Camp Wayfaring

15 Intelligence

0

Start a campfire for cooking meals and preserving foods.

Survival_Camp No Make Camp
Meal Preparation Cooking and Gathering

15 Intelligence

0

While at a campfire, you can cook from recipes, choose up to two ingredients to cook with, and preserve fresh foods.

Meals cooked from recipes bestow special status effects. Meals cooked with selected ingredients bestow dynamically-generated status effects. Preserved foods are used as meal ingredients.

CookingAndGathering No Meal Preparation
Meditate Self-discipline

0 Willpower

0 200

While meditating, you regenerate three times as fast, and negative status effects wear out three times as fast. The only action you can take while meditating is Wait. You stop meditating if you take damage in a single round exceeding (Willpower*3)-60. If you rest for 10 or more turns, you automatically begin meditating.

Discipline_Meditate No Meditate
Menacing Stare Persuasion

17 Ego

0 75

You stare down a nearby opponent and send him fleeing in terror.

Persuasion_MenacingStare No Menacing Stare
Mind over Body Self-discipline

29 Willpower

150

You hunger and thirst at one-sixth rate.

Metabolic effects from meals last six times as long. You suffer no penalty for becoming famished.

Discipline_MindOverBody No Mind over Body
Mind's Compass Wayfaring

15 Intelligence

0

Doubles the chance of regaining your bearings when you are lost.

Reduces chance of getting lost by about 15%. You travel on the overland map twice as quickly.

Survival_Trailblazer No Mind's Compass
Multiweapon Expertise Multiweapon Fighting

23 Agility

23 Strength

150 Multiweapon Proficiency

Your chance to strike with each of your offhand weapons is increased by 35%.

Multiweapon_Expertise No Multiweapon Expertise
Multiweapon Fighting Multiweapon Fighting

17 Agility

17 Strength

150

You are skilled at multiweapon fighting. Your chance to attack with offhand weapons is increased.

Multiweapon_Fighting No Multiweapon Fighting
Multiweapon Mastery Multiweapon Fighting

27 Agility

27 Strength

200 Multiweapon Expertise

Your chance to strike with each of your offhand weapons is increased by 50%.

Multiweapon_Mastery No Multiweapon Mastery
Multiweapon Proficiency Multiweapon Fighting

17 Agility

17 Strength

0

Your chance to strike with each of your offhand weapons is increased by 20%.

Multiweapon_Proficiency No Multiweapon Proficiency
Nonlinearity Nonlinearity

--

0

You extend.

Nonlinearity No Nonlinearity
Nostrums Physic

21 Intelligence

100

You can treat bleeding, poison, illness, and disease onset for you and your companions at a campfire.

Physic_Nostrums No Nostrums
Offhand Strikes Dual Wield

17 Agility

0

Your chance to strike with an off-hand weapon increases to 35%.

Dual_Wield_Offhand_Strikes No Offhand Strikes
Opportune Attacks Single Weapon Fighting

17 Agility

17 Strength

0

Whenever you score a critical hit with a melee weapon while single-weapon fighting, the cooldowns of up to two random weapon or shield skills are immediately refreshed.

SingleWeaponFighting_OpportuneAttacks No Opportune Attacks
Penetrating Strikes Single Weapon Fighting

23 Agility

23 Strength

200

Your attacks always penetrate one extra time.

SingleWeaponFighting_PenetratingStrikes No Penetrating Strikes
Persuasion Persuasion

17 Ego

100

You are skilled at convincing others.

Persuasion No Persuasion
Physic Physic

0 Intelligence

50

You are skilled at physicking.

Physic No Physic
Pistol Pistol

0 Agility

100

You are skilled with pistols of various kinds.

Pistol No Pistol
Pointed Circle Short Blade

23 Agility

100 Juke

Whenever you juke an opponent while wielding a short blade in your primary hand, you make a free attack. If you have Bloodletter, the attack's chance to cause bleeding is 100%.

ShortBlades_PointedCircle No Pointed Circle
Poison Tolerance Endurance

19 Toughness

100

You take 25% less initial damage from poison and the duration of poison is reduced by 25%.

Endurance_PoisonTolerance No Poison Tolerance
Proselytize Persuasion

23 Ego

300 25

You persuade an intelligent creature to join you.

Persuasion_Proselytize No Proselytize
Rebuke Robot Persuasion 100 Persuasion_RebukeRobot No Rebuke Robot
Rejoinder Short Blade

25 Agility

250

Once per turn, when an opponent misses you with a melee attack, there's a 40% chance you make a free attack with a short blade you're wielding.

ShortBlades_Rejoinder No Rejoinder
Repair Tinkering

17 Intelligence

100

You may repair broken items with Bits.

Tinkering_Repair No Repair
Reverse Engineer Tinkering

25 Intelligence

100 Disassemble

Whenever you disassemble an item, you have a 25% chance to learn how to build the item.

Tinkering_ReverseEngineer No Reverse Engineer
Scavenger Tinkering

15 Intelligence

100

Whenever you step over garbage, you astutely rifle through it and occasionally discover scrap. Additionally, you harvest extra scrap from robots you destroy.

Tinkering_Scavenger No Scavenger
Self-discipline Self-discipline

0 Willpower

150

You are skilled at maintaining self-discipline.

Discipline No Self-discipline
Set Limb First Aid

19 Intelligence

100

If you spend five turns setting a limb, you may remove the Crippled status effect. If you take any action other than pass or you are attacked, the setting process is canceled.

Firstaid_Setlimb No Set Limb

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
fields=_pageName=Page,Class__full=Class,RequiredStats__full=RequiredStats,Cost=Cost,PrerequisiteSkill__full=PrerequisiteSkill,Cooldown=Cooldown,Description=Description,SkillID=SkillID,NPConly=NPConly,JoinKey=JoinKey
|max display chars=300
|offset=50
|order by=`_pageName` , `Class__full` , `RequiredStats__full` , `Cost` , `PrerequisiteSkill__full` 
|tables=Skills
}}