Cargo query
Showing below up to 50 results in range #51 to #100.
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Page | Class | RequiredStats | Cost | PrerequisiteSkill | Cooldown | Description | SkillID | NPConly | JoinKey |
---|---|---|---|---|---|---|---|---|---|
Heal | First Aid | 17 Intelligence |
100 | During each round you spend healing, you regain 5% of your maximum HP. If you take any action other than pass or you are attacked, the healing process is canceled. You may heal for up to five turns. |
Firstaid_Heal | No | Heal | ||
Heavy Weapon | Heavy Weapon | 0 Strength |
100 | You are skilled with heavy weapons. |
HeavyWeapons | No | Heavy Weapon | ||
Hobble | Short Blade | 21 Agility |
150 | 30 | You make an attack with a short blade in your primary hand, looking for a weak spot in your opponent's armor. If you hit, you penetrate exactly once and hobble them (-50% movespeed for 16-20 rounds). |
ShortBlades_Hobble | No | Hobble | |
Hook and Drag | Axe | 23 Strength |
150 | 50 | Activated; cooldown 50. You grab an opponent's limb with the heel of your axe and pull them toward you. If successful, you pull your opponent with you as you move and make a free attack with your axe. Your opponent is forced to move with you but can attack you while moving. Your opponent gets a chance to resist the move (strength save; difficulty 20 + your strength modifier) and a chance to break free at the start of their turn (same save). This effect lasts for 9 rounds or until you dismember the opponent. |
Axe_HookAndDrag | No | Hook and Drag | |
Hurdle | Tactics | 0 Agility |
0 | You receive no penalty to your DV when you sprint. |
Tactics_Hurdle | No | Hurdle | ||
Improved Aggressive Stance | Long Blade | 23 Strength |
100 | Your penetration bonus in aggressive stance is increased to +2, but your to-hit penalty is increased to -3. |
LongBladesImprovedAggressiveStance | No | Improved Aggressive Stance | ||
Improved Defensive Stance | Long Blade | 23 Agility |
100 | Your DV bonus in defensive stance is increased to +3. |
LongBladesImprovedDefensiveStance | No | Improved Defensive Stance | ||
Improved Dueling Stance | Long Blade | 21 Intelligence |
100 | Your to-hit bonus in dueling stance is increased to +3. |
LongBladesImprovedDuelistStance | No | Improved Dueling Stance | ||
Inspiring Presence | Persuasion | 25 Ego |
250 | Your words embolden your companions. |
Persuasion_InspiringPresence | No | Inspiring Presence | ||
Intimidate | Persuasion | 17 Ego |
200 | 50 | Cooldown 50. You try to terrify adjacent, hostile creatures (1d8 + [Ego modifier] penetration roll vs. MA). On success, a frightened creature flees from you for 4d4 rounds. |
Persuasion_Intimidate | No | Intimidate | |
Iron Mind | Self-discipline | 21 Willpower |
100 | Each round you are confused, you have a (Willpower-10)% chance to shake off the effect. |
Discipline_IronMind | No | Iron Mind | ||
Jab | Short Blade | 17 Agility |
100 | Whenever you make an offhand attack with a short blade, you immediately make another attack with that same weapon. Flurry attacks do not trigger this. |
ShortBlades_Jab | No | Jab | ||
Juicer | Endurance | 23 Toughness |
150 | You may ingest one additional tonic without it reacting adversely to the tonic you have already ingested. |
Endurance_Juicer | No | Juicer | ||
Juke | Tactics | 21 Agility |
200 | 40 | Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent. |
Tactics_Juke | No | Juke | |
Jump | Acrobatics | 17 Strength |
100 | 100 | You jump into an unoccupied square within range 2. You cannot jump over a square occupied by a creature. |
Acrobatics_Jump | No | Jump | |
Kickback | Tactics | 19 Strength |
50 | Whenever you fire a missile weapon at a target in melee range, you attempt to kick the target backwards. |
Tactics_Kickback | No | Kickback | ||
Lay Mine / Set Bomb | Tinkering | 17 Intelligence |
50 | You may lay down grenades as mines or set them as bombs. |
Tinkering_LayMine | No | Lay Mine / Set Bomb | ||
Lionheart | Self-discipline | 21 Willpower |
100 | Each round you are terrified, you have a (Willpower-10)% chance to shake off the effect. |
Discipline_Lionheart | No | Lionheart | ||
Long Blade | Long Blade | 0 Agility |
100 | You are skilled with long thrusting and slashing blades. |
LongBlades | No | Long Blade | ||
Long Blade Proficiency | Long Blade | 0 Strength |
0 | You gain access to two stances. Aggressive stance: With a long blade in your primary hand, your long blade and short blade attacks gain +1 to your penetration roll but -2 to hit. Defensive stance: While wielding a long blade in your primary hand, you gain +2 DV. |
LongBladesProficiency | No | Long Blade Proficiency | ||
Longstrider | Endurance | 25 Toughness |
250 | You may sprint for an additional 10 turns. |
Endurance_Longstrider | No | Longstrider | ||
Lunge | Long Blade | 17 Agility |
200 | 15 | Activated; cooldown 15. |
LongBladesLunge | No | Lunge | |
Make Camp | Wayfaring | 15 Intelligence |
0 | Start a campfire for cooking meals and preserving foods. |
Survival_Camp | No | Make Camp | ||
Meal Preparation | Cooking and Gathering | 15 Intelligence |
0 | While at a campfire, you can cook from recipes, choose up to two ingredients to cook with, and preserve fresh foods. Meals cooked from recipes bestow special status effects. Meals cooked with selected ingredients bestow dynamically-generated status effects. Preserved foods are used as meal ingredients. |
CookingAndGathering | No | Meal Preparation | ||
Meditate | Self-discipline | 0 Willpower |
0 | 200 | While meditating, you regenerate three times as fast, and negative status effects wear out three times as fast. The only action you can take while meditating is Wait. You stop meditating if you take damage in a single round exceeding (Willpower*3)-60. If you rest for 10 or more turns, you automatically begin meditating. |
Discipline_Meditate | No | Meditate | |
Menacing Stare | Persuasion | 17 Ego |
0 | 75 | You stare down a nearby opponent and send him fleeing in terror. |
Persuasion_MenacingStare | No | Menacing Stare | |
Mind over Body | Self-discipline | 29 Willpower |
150 | You hunger and thirst at one-sixth rate. Metabolic effects from meals last six times as long. You suffer no penalty for becoming famished. |
Discipline_MindOverBody | No | Mind over Body | ||
Mind's Compass | Wayfaring | 15 Intelligence |
0 | Doubles the chance of regaining your bearings when you are lost. Reduces chance of getting lost by about 15%. You travel on the overland map twice as quickly. |
Survival_Trailblazer | No | Mind's Compass | ||
Multiweapon Expertise | Multiweapon Fighting | 23 Agility •23 Strength |
150 | Multiweapon Proficiency | Your chance to strike with each of your offhand weapons is increased by 35%. |
Multiweapon_Expertise | No | Multiweapon Expertise | |
Multiweapon Fighting | Multiweapon Fighting | 17 Agility •17 Strength |
150 | You are skilled at multiweapon fighting. Your chance to attack with offhand weapons is increased. |
Multiweapon_Fighting | No | Multiweapon Fighting | ||
Multiweapon Mastery | Multiweapon Fighting | 27 Agility •27 Strength |
200 | Multiweapon Expertise | Your chance to strike with each of your offhand weapons is increased by 50%. |
Multiweapon_Mastery | No | Multiweapon Mastery | |
Multiweapon Proficiency | Multiweapon Fighting | 17 Agility •17 Strength |
0 | Your chance to strike with each of your offhand weapons is increased by 20%. |
Multiweapon_Proficiency | No | Multiweapon Proficiency | ||
Nonlinearity | Nonlinearity | -- |
0 | You extend. |
Nonlinearity | No | Nonlinearity | ||
Nostrums | Physic | 21 Intelligence |
100 | You can treat bleeding, poison, illness, and disease onset for you and your companions at a campfire. |
Physic_Nostrums | No | Nostrums | ||
Offhand Strikes | Dual Wield | 17 Agility |
0 | Your chance to strike with an off-hand weapon increases to 35%. |
Dual_Wield_Offhand_Strikes | No | Offhand Strikes | ||
Opportune Attacks | Single Weapon Fighting | 17 Agility •17 Strength |
0 | Whenever you score a critical hit with a melee weapon while single-weapon fighting, the cooldowns of up to two random weapon or shield skills are immediately refreshed. |
SingleWeaponFighting_OpportuneAttacks | No | Opportune Attacks | ||
Penetrating Strikes | Single Weapon Fighting | 23 Agility •23 Strength |
200 | Your attacks always penetrate one extra time. |
SingleWeaponFighting_PenetratingStrikes | No | Penetrating Strikes | ||
Persuasion | Persuasion | 17 Ego |
100 | You are skilled at convincing others. |
Persuasion | No | Persuasion | ||
Physic | Physic | 0 Intelligence |
50 | You are skilled at physicking. |
Physic | No | Physic | ||
Pistol | Pistol | 0 Agility |
100 | You are skilled with pistols of various kinds. |
Pistol | No | Pistol | ||
Pointed Circle | Short Blade | 23 Agility |
100 | Juke | Whenever you juke an opponent while wielding a short blade in your primary hand, you make a free attack. If you have Bloodletter, the attack's chance to cause bleeding is 100%. |
ShortBlades_PointedCircle | No | Pointed Circle | |
Poison Tolerance | Endurance | 19 Toughness |
100 | You take 25% less initial damage from poison and the duration of poison is reduced by 25%. |
Endurance_PoisonTolerance | No | Poison Tolerance | ||
Proselytize | Persuasion | 23 Ego |
300 | 25 | You persuade an intelligent creature to join you. |
Persuasion_Proselytize | No | Proselytize | |
Rebuke Robot | Persuasion | 100 | Persuasion_RebukeRobot | No | Rebuke Robot | ||||
Rejoinder | Short Blade | 25 Agility |
250 | Once per turn, when an opponent misses you with a melee attack, there's a 40% chance you make a free attack with a short blade you're wielding. |
ShortBlades_Rejoinder | No | Rejoinder | ||
Repair | Tinkering | 17 Intelligence |
100 | You may repair broken items with Bits. |
Tinkering_Repair | No | Repair | ||
Reverse Engineer | Tinkering | 25 Intelligence |
100 | Disassemble | Whenever you disassemble an item, you have a 25% chance to learn how to build the item. |
Tinkering_ReverseEngineer | No | Reverse Engineer | |
Scavenger | Tinkering | 15 Intelligence |
100 | Whenever you step over garbage, you astutely rifle through it and occasionally discover scrap. Additionally, you harvest extra scrap from robots you destroy. |
Tinkering_Scavenger | No | Scavenger | ||
Self-discipline | Self-discipline | 0 Willpower |
150 | You are skilled at maintaining self-discipline. |
Discipline | No | Self-discipline | ||
Set Limb | First Aid | 19 Intelligence |
100 | If you spend five turns setting a limb, you may remove the Crippled status effect. If you take any action other than pass or you are attacked, the setting process is canceled. |
Firstaid_Setlimb | No | Set Limb |
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