User:Lone Aristocrat/Sandbox
Skillsoft [high sp]
0 lbs. Weight | |
Complexity
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4 |
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Character
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ç |
ID?
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SingleSkillsoft3 |
Spawns in
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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No results |
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Slots
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No results |
Destroyed when removed
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No results |
Work in progress: 33 of 77
Skillsoft [high sp] is a Skillsoft cybernetic which provides access to a random regular skill worth more than 150 skillpoints. In practice since all skills with the exception of Acrobatics always cost a multiple of 50 and do not go above 300, the provided skill will always have a value of either 200, 250 or 300 skill points. The gained skill is considered permanent, allowing the user to purchase any skills which it was a prerequisite for, provided they meet the attribute requirements and have unlocked the appropriate tree.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Has a smaller pool of eligible skills compared to other skillsofts, noticeably improving the odds of finding something useful.
- Can provide access to various skills such as Tinker III or Fastest Gun in the Rust which otherwise often have prohibitive attribute requirements.
- Certain eligible skills, such as Weapon Mastery, can provide a substantial power boost, especially if found early.
Disadvantages
- In many situations, most skills can be learned normally over the course of a run, freeing up the valuable headslot for other slot-exclusive implants such as inflatable axons or nocturnal apex.
- Despite the comparatively smaller pool, the provided skill is still random, limiting usefulness without some luck.
Eligible skills
Skill | Cost |
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Disorienting Fire | 200 |
Flattening Fire | 200 |
Beacon Fire | 200 |
Ultra Fire | 300 |
Demolish | 300 |
Weathered | 200 |
Calloused | 200 |
Longstrider | 250 |
Sweep | 200 |
Lunge | 200 |
Dueling Stance | 200 |
Swipe | 200 |
En Garde! | 300 |
Multiweapon Mastery | 200 |
Intimidate | 200 |
Skill | Cost |
---|---|
Proselytize | 300 |
Inspiring Presence | 250 |
Dead Shot | 200 |
Empty the Clips | 300 |
Fastest Gun in the Rust | 400 |
Swift Blocking | 200 |
Deft Blocking | 200 |
Staggering Block | 200 |
Shield Wall | 200 |
Rejoinder | 250 |
Shank | 250 |
Penetrating Strikes | 200 |
Weapon Mastery | 300 |
Juke | 200 |
Tinker II | 200 |
Skill | Cost |
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Tinker III | 200 |
Tomorrowful | 200 |
Tips
- Is essentially the only way to learn the tomorroful skill without purchasing it from _ during the water ritual
- Can make for a good way to store wealth, due to its weightlessness.
- Its weightlessness makes it trivial to carry around for temporary installation when needed, provided the user has access to a becoming nook.