dopamine synth
$
180.00
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0
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Weight
Complexity

4

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DopamineSynth

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Items

[Implant] - dopamine synth

The microscopic cartridge synthesizes dopamine at a rapid rate and floods the neural pathways in motivational bliss.

+2 Willpower

Target body parts: Head
License points: 3
Only compatible with True Kin genotypes

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Cybernetic Info
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Work in progress 39 of 77

dopamine synth is a moderate cost head exclusive cybernetic implant which upon installation provides the user with +2 to Willpower.

The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills. Additionally the extra willpower provides the user with a faster natural regeneration rate, a +1 to both willpower related saves and MA as well as an effective 10% reduction to the cooldown of all abilities.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

Disadvantages

Tips

  • Having the implant installed effectively provides the user with 6 levels worth of attribute points spent on toughness. Accumulating skill points before implanting will allow the user to buy skills with higher willpower requirements than they would otherwise have, without the permanent ability point investment. The user can expedite the process of finding a dopamine synth to this end, by finding a way to move the statically spawned  gutsmonger from the  Six Day Stilt to an appropriately tiered zone, such as  Ezra, to take advantage of their dynamically tiered stock table. The additional willpower can then be used to purchase skills which include but are not limited to:
  • 32 willpower is an important breakpoint which having an installed dopamine synth can make easier to achieve. With 32 willpower and an additional 50 compute power(acheivinable by wearing a  palladium mesh tabard and having  palladium electrodeposits installed) the user is able to reduce the cooldown of various cybernetics to 10% of their orginal values, a notable reduction compared to the 20% most other skill and mutation abilities are limited to. Such cybernetics include: