Transparent skin
transparent skin
5 lbs. Weight | |
Complexity
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4 |
---|---|
Character
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ç |
ID?
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TransparentSkin |
Spawns in
|
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Infobox data from game version 2.0.207.72
|
Cybernetic Info
License point cost
|
3 |
---|---|
Slots
|
Body • Back |
Destroyed when removed
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No |
transparent skin is a moderate cost cybernetic implant which upon installation provides the user with +3 DV.
The boost stacks with other sources of DV and is roughly equivalent to having 6 additional points of Agility when calculating the user's chance to dodge a given attack.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Strong boost relative to license cost.
- Provides a noticeable improvement to survivability at all stages of the game.
- Grants some protection against various later game creatures that possess deadly avoidable attacks which otherwise largely ignore the user's AV. Such attacks and creatures include:
- The mutating gaze of gamma moths.
- The Willpower-draining strike of enigma snails.
- The limb-dismembering beam possessed by decarbonizers.
- The limb-dismembering claws of astral tabbies.
- The barrage of HE Missiles fired by chrome pyramids.
- The instant death or dismemberment-inflicting attacks possessed by certain castes of cherubim
Disadvantages
- Can be made somewhat irrelevant with more careful play.
- +3 DV can alternatively be obtained by injecting 6 Eaters' nectar injectors and boosting agility, freeing up the body or backslot for an implant with effects that cannot be truly replicated, such as magnetic core, phase-adaptive scope or medassist module.
- Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
- Ranged attacks are generally less numerous and easier to avoid than melee ones, potentially limiting the cybernetic's defensive utility for characters who mostly avoid close combat.
Acquistion
By nature of being a cybernetic implant, it is not necessarily guaranteed to find transparent skin in a given playthrough, especially when the relatively limited availability of cybernetics (compared to other items) is taken into consideration. However, despite this scarcity, there are specific places where the user can look in order to maximize their chances of a successful acquisition.
- Due to transparent skin being considered a mid-tier implant, the following sources provide the greatest odds of finding a copy:
- Ezra's tinkerer Yla Haj who offers a non-restocking selection of 6-8 cybernetics taken from the tier 5 cybernetics drop table.
- village tinkers from villages which happen to spawn in mid-tier zones such as jungles, Rivers or banana groves can, upon restock, sometimes offer 2-4 implants taken from the zone's corresponding cybernetics table.
- Historical sites which spawn in mid-tier zones like the mountains or Rainbow Wood, have a chance of containing becoming nooks which each hold 1-2 zone-tier appropriate implants. The locations of such historical sites can be obtained with some reliability by water-ritualing legendary members of the Putus Templar and trading for secrets.
- The cybernetics ward on strata 13 of Bethesda Susa contains 4 becoming nooks which together provide 4-8 implants taken from the tier 4 cybernetics drop table.
- Certain lower-ranking members of the Putus Templar such as Knight Templars, Banner-Knight Templars and Gunner-Knight Templars have a 25% chance of spawning with the implanted prefix. Which, when killed and butchered drop cybernetics pulled from the cybernetics 4 table at 80% efficiency.
- Alternatively, if the user would rather guarantee eventual access to a copy of transparent skin, they can take the following action:
- Under normal circumstances, the guaranteed gutsmonger present at the Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the Proselytize skill or a love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
- The newly transported gutsmonger can then be cloned with a rebuked cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.
Tips
- Melee-focused characters who generally do not need certain backslot exclusive cybernetics like gun rack, may have an easier time finding space for transparent skin or other utility implants such as palladium electrodeposits.
- Can be used to mitigate the often-heavy DV penalties from wearing certain pieces of equipment such as: