User:Lone Aristocrat/Sandbox
|
1 lb. Weight | |
Complexity
|
4 |
|---|---|
Character
|
ç |
ID?
|
MedassistModule |
Spawns in
|
|
|
Extra Info: | |
Infobox data from game version 2.0.207.72
| |
License point cost
|
No results |
|---|---|
Slots
|
No results |
Destroyed when removed
|
No results |
medassist module is a moderate cost cybernetic implant which upon installation both reduces the action cost of applying all tonics by 80% and grants the user a toggleable ability which allows the implant to instantly apply tonics when certain criterium are met.
The ability itself is called 'medassist module' and can be toggled off or on without action points.
The 80% reduction essentially means that the user will be able to f
Aside from significantly decreasing the action cost of using tonics, the medassist module can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are broadly detailed below.[1]
Advantages & Disadvantages
Advantages
- Makes salve and shade oil injectors substantially safer to use.
Disadvantages
- Some tonics can be challenging to obtain, potentially limiting utility of being able to more freely inject them.
Sourcing tonics
| Tonic | Base ingredient | Methods of acquisition | |
|---|---|---|---|
| blaze injector | fire ant gaster paste | fire ant gasters which when processed produces the needed paste, are obtained by butchering fire ant corpses. At baseline standard fire ants have a 10% chance of dropping a corpse, with fire ant queens having a doubled chance of 20%. Regular fire ants are commonly found in the jungle, ruins and Asphalt Mines, where's queens have a much more limited range, generally only being truly common on the lower levels of the asphalt mines.
| |
| hulk honey injector | ogre ape hearts or albino ape hearts | ||
| luminous hoarshroom | Is found | ||
| rubbergum injector | rubber tree seed | ||
| salve injector | dreadroot tuber | ||
| shade oil injector | voider gland | ||
| sphynx salt injector | crystal of Eve | ||
| ubernostrum injector | lover's blossom | ||
| Eaters' nectar injector | arsplice seed | ||
| love injector | lover's blossom | ||
| skulk injector | black puma haunch |
Automatic tonic application criterium
| Tonic | Positive Factors | Negative Factors |
|---|---|---|
| blaze injector | Player loses more than half of their base HP or 2/3 of their current HP from one source of heat damage | |
| hulk honey injector | Player is terrified | |
| luminous hoarshroom | Player loses more than half of their base HP or 2/3 of their current HP from one source of cold damage | |
| rubbergum injector | Player loses more than half of their base HP or 2/3 of their current HP from one source of cold or electrical damage | Player is bleeding |
| salve injector | Player is below 50% health | |
| shade oil injector | Player loses more than 2/3 of their base HP or 3/4 of their current HP from one source of damage | |
| sphynx salt injector | Player is confused | |
| ubernostrum injector | Player has been dismembered |
When the player drops below 10% HP, the medassist module will randomly use any tonics loaded into it, prioritizing healing and shade oil injectors.
Note that, despite counting as tonics for most other purposes, luminous hoarshrooms will not work in the medassist module, it only accepts actual injectors.
Tips
- ↑
XRL.World.Parts.CyberneticsMedassistModule

