User:Lone Aristocrat/Sandbox

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security interlock
$
180.00
Commerce Value
1
lb.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

SecurityInterlock

Spawns in

Items

[Implant] - security interlock

Fluted keys for every wavelength along every spectrum permit entrance through every portal.

You can unlock any door.

Destroyed when uninstalled.
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 3
Only compatible with True Kin genotypes

Perfect

work in progress:41 of 77

Cybernetic Info
License point cost

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Slots

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Destroyed when removed

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security interlock is a moderate cost cybernetic implant which upon installation allows the user to open various doors without needing a security card or key.

The door unlocking effect only works on security doors and the bronze silver and gold doors guarded by the trolls of Bethesda Susa. Other locked doors, such as the various doors and glass door located within the 3rd strata of Grit Gate as well as the Life Gate and Death Gate will however remain locked until certain story conditions are met.

Advantages & Disadvantages

Advantages

  • Useful for locations with large numbers of locked doors, such as Rusted Archway and the upper strata of grit gate.
  • Can be used to open the purple security door present on the surface of Golgotha.
  • Can be installed into any slot, allowing for use without necessarily having to worry about sacrificing other more slot-restricted implants to make space.

Disadvantages

  • Doors for the most part can be circumvented by destroying nearby walls with a pickaxe, severely limiting the usefulness of being able to freely open them.
  • Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
  • Destroyed when uninstalled, reducing usability without careful planning and consideration.
  • Outside of static locations doors are relatively rare and often in random positions, limiting overall utility.

Tips

  • If the user is sufficiently fast, such as by using a skulk injector and sprinting or having installed motorized treads it is possible to run past the three trolls present in the upper strata of Bethesda Susa without having to fight or otherwise obtain the keys they carry.
  • Doors opened or closed by the user will remain locked for other creatures, providing potential escape options if the user were to happen upon an enclosed space with a security door.
  • While normally destroyed when uninstalled, it is possible to preserve the implant for future use, this can be achieved by initially installing the implant in a non-essential limb such as the face or hands and using the Amputate Limb skill to remove the implanted limb when needed. The newly dismembered limb can then be butchered in order to reclaim the implant.