User:Lone Aristocrat/Sandbox
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3 lbs. Weight | |
Complexity
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4 |
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Character
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ç |
ID?
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GiantHands |
Spawns in
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Infobox data from game version 2.0.207.72
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License point cost
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No results |
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Slots
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No results |
Destroyed when removed
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No results |
giant hands is a moderate cost cybernetic implant which upon installation halves the hands required to wield any item which is normally equipped in the hand slot.
This essentially means that with one instance of the implant installed, the user is able to use gigantic gauntlets, two-handed melee weapons, rifles and bows while only needing to sacrifice one hand or ranged weapons slot. The reduced 'hand-cost' also applies to other items held in the hand that under normal circumstances require two-hands, such as the
Fist of the Ape God or
gear from the Great Machine.Notably this reduction does stack with additional copies of the implant, essentially meaning that if the user were to have a second installed instance of giant hands such as by acquiring the
Multiple Arms mutation and utilizing the extra implant handslot. The user would then be able to equip items which normally require 4 hands such as gigantic two-handed melee weapons and
swarm racks.
Additionally, and unlike the bonus of
the
hand bones
family of implants, the halved hand equipment requirements apply to all hands currently possessed by the user. Including those which are not techncially apart of the user's body plan like the robot arms granted by
helping hands or the spotted claws provided by the
circle of light in the chord of Agolgot.
Advantages & Disadvantages
Advantages
- Effectively provides a flat damage bonus assuming the user is able to find enough rifles/two-handed melee weapons.
- Allows the user to weild certain i

