A Call to Arms: Difference between revisions

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{{Spoiler}} {{stub}}{{Quest|lv=20}}
{{Spoiler}} {{stub}} {{Quest|lv=20}}
 
[[Ereshkigal]] has detected an imminent attack by the [[Putus Templar]] on {{favilink|Grit Gate}}.
==Journal==
==Journal==
{{Quest step|title=Optional: Prepare Defenses|subtask=Power laser emplacements, power force projectors, overclock chromelings, and activate Rodanis Y in preparation for the Putus Templar attack.}}
{{Quest step|title=Optional: Prepare Defenses|subtask=Power {{favilink|Chain laser emplacement|&Blaser emplacements}}, power {{favilink|force projector|plural}}, overclock {{favilink|chromeling|plural}}, and activate {{favilink|Rodanis Y}} in preparation for the Putus Templar attack.
{{Quest step|title=Defend Grit Gate|subtask=Defend Grit Gate from its assailants.}}
}}
{{Quest step|title=Defend Grit Gate|subtask=Defend Grit Gate from its assailants.
Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=HandleEvent}}}}


==Rewards==
==Rewards==
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==Accomplishment==
==Accomplishment==
{{Qud quote|You valiantly defended Grit Gate from an attack by the Putus Templar.}}
{{Qud quote|You valiantly defended Grit Gate from an attack by the Putus Templar.}}
==Notes==
{{As of patch inline|2.0.201.71}}
*The game will attempt to spawn two parties{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=HandleEvent}}, drawing in part from a generic table consisting of a {{favilink|Banner-Knight Templar}}, a {{favilink|Knight Templar}}, a {{favilink|Phylactery squire}}, a {{favilink|Newfather}}, and a {{favilink|Gunner-Knight Templar}}. The first party should consist of one {{favilink|Knight Commander of the Holy Temple}}, one randomly-chosen {{favilink|Banner-Knight Templar}}, {{favilink|Knight Templar}}, or {{favilink|Gunner-Knight Templar}}, and a mix of six randomly-chosen {{favilink|Gunner-Knight Templar|plural}} and {{favilink|Knight Templar|plural}} (with a 15% chance each to choose from the aforementioned generic table instead). The second party rolls for members three times, each time with an 80% chance to pick one entry from the generic table and a 20% chance of picking four {{favilink|templar squire|plural}}.<ref><code>PopulationTables.xml</code>, populations <code>Templar War Party Major</code> and <code>Templar War Party Minor</code></ref>
*The Putus Templar will sometimes spawn in conjunction with a localized [[EMP]] pulse,{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=spawnParties}} making relying too heavily on the {{favilink|force projector|plural}} risky.
{{References|2.0.201.71}}
{{Quest Navbox}}
{{Quest Navbox}}
[[Category:Quests]][[Category:Main Questline]]
[[Category:Quests]][[Category:Main Questline]]

Revision as of 16:28, 28 February 2021

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
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A Call to Arms
Level

20

Ereshkigal has detected an imminent attack by the Putus Templar on Grit Gate.

Journal

Optional: Prepare Defenses

XP: 0

Defend Grit Gate

XP: 0

  • Defend Grit Gate from its assailants.

Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.[1]

Rewards

Accomplishment

You valiantly defended Grit Gate from an attack by the Putus Templar.

Notes

This information is reliable as of patch 2.0.201.71.

References

This information is reliable as of patch 2.0.201.71.
  1. XRL.World.Parts.ScriptCallToArmsPart, method HandleEvent
  2. XRL.World.Parts.ScriptCallToArmsPart, method HandleEvent
  3. PopulationTables.xml, populations Templar War Party Major and Templar War Party Minor
  4. XRL.World.Parts.ScriptCallToArmsPart, method spawnParties