A Call to Arms: Difference between revisions

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{{Quest step|title=Optional: Prepare Defenses|subtask=Power {{favilink|Chain laser emplacement|&Blaser emplacements}}, power {{favilink|force projector|plural}}, overclock {{favilink|chromeling|plural}}, and activate {{favilink|Rodanis Y}} in preparation for the Putus Templar attack.
{{Quest step|title=Optional: Prepare Defenses|subtask=Power {{favilink|Chain laser emplacement|&Blaser emplacements}}, power {{favilink|force projector|plural}}, overclock {{favilink|chromeling|plural}}, and activate {{favilink|Rodanis Y}} in preparation for the Putus Templar attack.
}}
}}
{{Quest step|title=Defend Grit Gate|subtask=Defend Grit Gate from its assailants.
{{Quest step|title=Defend Grit Gate|subtask=Defend {{favilink|Grit Gate}} from its assailants.
Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=HandleEvent}}}}
Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.{{Code Reference|namespace=XRL.World.Parts|class=ScriptCallToArmsPart|method=HandleEvent}}}}



Revision as of 09:10, 18 March 2022

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
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A Call to Arms
Level

20

Ereshkigal has detected an imminent attack by the Putus Templar on Grit Gate.

Journal

Optional: Prepare Defenses

XP: 0

Defend Grit Gate

XP: 0

Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.[1]

Rewards

Accomplishment

You valiantly defended Grit Gate from an attack by the Putus Templar.

Notes

This information is reliable as of patch 2.0.201.71.

References

This information is reliable as of patch 2.0.201.71.
  1. XRL.World.Parts.ScriptCallToArmsPart, method HandleEvent
  2. XRL.World.Parts.ScriptCallToArmsPart, method HandleEvent
  3. PopulationTables.xml, populations Templar War Party Major and Templar War Party Minor
  4. XRL.World.Parts.ScriptCallToArmsPart, method spawnParties