A Call to Arms: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Spoiler}} {{stub}} {{Quest|lv=20|rewards=[[The Assessment]]}} | {{Spoiler}} {{stub}} {{Quest|lv=20|rewards= *[[The Assessment]]}} | ||
[[Ereshkigal]] has detected an imminent attack by the [[Putus Templar]] on {{favilink|Grit Gate}}. | [[Ereshkigal]] has detected an imminent attack by the [[Putus Templar]] on {{favilink|Grit Gate}}. | ||
==Journal== | ==Journal== |
Revision as of 20:12, 18 March 2022
Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line. |
Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
A Call to Arms
Level
|
20 |
---|---|
Rewards
|
Ereshkigal has detected an imminent attack by the Putus Templar on Grit Gate.
Journal
Optional: Prepare Defenses
XP: 0
- Power laser emplacements, power force projectors, overclock chromelings, and activate Rodanis Y in preparation for the Putus Templar attack.
Defend Grit Gate
XP: 0
- Defend Grit Gate from its assailants.
Once all members of the attacking party have been killed or removed from the zone, the quest will be completed.[1]
Rewards
- New quest available: The Assessment
Accomplishment
You valiantly defended Grit Gate from an attack by the Putus Templar. |
Notes
This information is reliable as of patch 2.0.201.71. |
This information is reliable as of patch 2.0.201.71.
- The game will attempt to spawn two parties[2], drawing in part from a generic table consisting of a Banner-Knight Templar, a Knight Templar, a phylactery squire, a newfather, and a Gunner-Knight Templar. The first party should consist of one Knight Commander of the Holy Temple, one randomly-chosen Banner-Knight Templar, Knight Templar, or Gunner-Knight Templar, and a mix of six randomly-chosen Gunner-Knight Templars and Knight Templars (with a 15% chance each to choose from the aforementioned generic table instead). The second party rolls for members three times, each time with an 80% chance to pick one entry from the generic table and a 20% chance of picking four Templar squires.[3]
- The Putus Templar will sometimes spawn in conjunction with a localized EMP pulse,[4] making relying too heavily on the force projectors risky.
References
This information is reliable as of patch 2.0.201.71. |
This information is reliable as of patch 2.0.201.71.
|