Co-processor: Difference between revisions

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Co-processor is a mod that cam be applied to headwear. When the headwear is modified, it will require an energy cell to power the mod. It spends 1 charge per turn. The intelligence boost will benefit examining artifacts and identifying [[hidden]] creatures. It does provide bonus intelligence when leveling up with an item with this mod is worn, but the next natural intelligence increase will not increase your skill points.
Co-processor is a mod that cam be applied to headwear. When the headwear is modified, it will require an energy cell to power the mod. It spends 1 charge per turn. The intelligence boost will benefit examining artifacts and identifying [[hidden]] creatures. It does provide bonus intelligence when leveling up with an item with this mod is worn, but the next natural intelligence increase will not increase your skill points.
==Intelligence Boost==
The [[intelligence]] boost associated with this mod is always rounded up to the nearest integer. This means that [[item tier|tier]] 1-4 items grant +1 intelligence and tier 5-8 items grant +2 intelligence. If [[overloaded]], and item with this mod can grant up to +3 intelligence. {{Code Reference|class=ModCoProcessor}}


==Compute Power==
==Compute Power==
Co-processors provide [[Compute power|compute power]]. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a {{favilink|knollworm skull}}, provide little compute power. High tier items, such as a {{favilink|zetachrome apex}} provide a significant amount of compute power.
Co-processors provide [[Compute power|compute power]]. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a {{favilink|knollworm skull}}, provide little compute power. High tier items, such as a {{favilink|zetachrome apex}} provide a significant amount of compute power.


==References==
<references />
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 20:54, 17 September 2021

This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.81.
with co-processor
Category

Headwear

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<6>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.3

+2

+1

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

yes

ID

ModCoProcessor

Co-Processor: When powered, this item grants +(Tier * 0.25) Intelligence and provides (Tier * 2.5) units of compute power to the local lattice.

Co-processor is a mod that cam be applied to headwear. When the headwear is modified, it will require an energy cell to power the mod. It spends 1 charge per turn. The intelligence boost will benefit examining artifacts and identifying hidden creatures. It does provide bonus intelligence when leveling up with an item with this mod is worn, but the next natural intelligence increase will not increase your skill points.

Intelligence Boost

The intelligence boost associated with this mod is always rounded up to the nearest integer. This means that tier 1-4 items grant +1 intelligence and tier 5-8 items grant +2 intelligence. If overloaded, and item with this mod can grant up to +3 intelligence. [1]

Compute Power

Co-processors provide compute power. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a knollworm skull, provide little compute power. High tier items, such as a zetachrome apex provide a significant amount of compute power.

References

  1. XRL.World.Parts.ModCoProcessor