Cybernetics locations: Difference between revisions

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(Update wedge locations for Palladium Reef patch)
(New info for Palladium Reef update)
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== Guaranteed Cybernetics and Becoming Nooks ==
== Guaranteed Cybernetics and Becoming Nooks ==
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack, refer to the {{favilink|cybernetics rack}} wiki page.
For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the {{favilink|cybernetics rack}} wiki page.


{| class="wikitable"
{| class="wikitable"
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| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" />
| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds" /><ref name="PopTables" />
| 2 becoming nooks and cybernetic racks
| 2 becoming nooks and cybernetic racks
| 2-4 cybernetic implants
| {{dice tooltip|2-4}} cybernetic implants
|-
|-
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| 1 becoming nook and cybernetic rack
| 1-2 cybernetic implants
| {{dice tooltip|1-2}} cybernetic implants
|-
|-
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| 4 becoming nooks and cybernetic racks
| 4 becoming nooks and cybernetic racks
| 4-8 cybernetic implants
| {{dice tooltip|4-8}} cybernetic implants
|}
 
{| class="wikitable"
! Merchant
! Cybernetics for Sale
|-
| {{favilink|Shem -1}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 1)
|-
| {{favilink|Yla Haj}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 5)
|-
| {{favilink|Warden Une}}
| {{dice tooltip|6-8}} random cybernetic implants (zone tier 7)
|}
|}


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=== Cybernetic Implants ===
=== Cybernetic Implants ===
* {{favilink|gutsmonger|plural}} sell a variety of cybernetic implants, and are restocking [[merchants]]. They can appear in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|gutsmonger|plural}} sell {{dice tooltip|6-8}} cybernetic implants based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]]. They can appear in the {{favilink|Stiltgrounds}} or in legendary merchant lairs.
* {{favilink|village tinker|plural}} sell {{dice tooltip|2-4}} random cybernetic implants chosen based on zone tier (see the [[cybernetics rack]] page for more detail), and are restocking [[merchants]].
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* {{favilink|village tinker|plural}}, {{favilink|dromad trader|plural}}, and other merchants can occasionally sell cybernetic implants, though rare.
* {{favilink|dromad trader|plural}} and other merchants can occasionally sell cybernetic implants, though rare.
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}

Revision as of 21:35, 28 October 2021

The following areas in the gameworld are guaranteed to always have cybernetics credit wedges or cybernetic implants.

True Kin players may want to prioritize visiting these locations to increase their license tier and find additional implants to install.

Guaranteed Credit Wedges

Location Type of Wedge
The ancient bones in the waterlogged tunnel[1] cybernetics credit wedge 1¢
Chest in the bottom floor of the Rusted Archway cybernetics credit wedge 2¢
Chest in the bottom floor of all four historic sites cybernetics credit wedge 2¢ or more (refer to historic site rewards for details)
Chest in the bottom floor of Golgotha cybernetics credit wedge 2¢ (x2)
Sold by Q Girl in Grit Gate[2] cybernetics credit wedge 2¢
Sold by the wild-eyed watervine merchant[2] cybernetics credit wedge 2¢
The cybernetics ward of Bethesda Susa[3][4] cybernetics credit wedges 3¢ (x2)
Sold by Yla Haj in Ezra[2] cybernetics credit wedge 3¢
The human remains at the center of the Rainbow Wood[5] cybernetics credit wedge 3¢
The Crematory Machine Room in the Tomb of the Eaters[6] cybernetics credit wedges 3¢ (x2)
The recoming reliquary[2][7] cybernetics credit wedges 2¢ (x2)

Guaranteed Cybernetics and Becoming Nooks

For more information about what type of cybernetic implants one can expect to find in a cybernetics rack or from an NPC who sells them, refer to the cybernetics rack wiki page.

Location Nooks / Racks Number of Cybernetics
The bottom floor of the Rusted Archway[3][4] 2 becoming nooks and cybernetic racks 2-42-4 (Avg: 3) cybernetic implants
The cybernetics room in Grit Gate. This room opens after the player completes the More Than a Willing Spirit quest.[8] 1 becoming nook and cybernetic rack 1-21-2 (Avg: 1.5) cybernetic implants
The cybernetics ward of Bethesda Susa[3] 4 becoming nooks and cybernetic racks 4-84-8 (Avg: 6) cybernetic implants
Merchant Cybernetics for Sale
Shem -1 6-86-8 (Avg: 7) random cybernetic implants (zone tier 1)
Yla Haj 6-86-8 (Avg: 7) random cybernetic implants (zone tier 5)
Warden Une 6-86-8 (Avg: 7) random cybernetic implants (zone tier 7)

Additional Sources of Wedges and Implants

Credit Wedges

Cybernetic Implants

References

This information is reliable as of patch 2.0.202.92.
  1. XRL.World.Parts.CaverCorpseLoot
  2. 2.0 2.1 2.2 2.3 2.4 2.5 ObjectBlueprints.xml
  3. 3.0 3.1 3.2 Worlds.xml
  4. 4.0 4.1 4.2 PopulationTables.xml
  5. XRL.World.Parts.ExileCorpseLoot
  6. CrematoryMachineRoom.rpm
  7. CorporealizationNook.rpm
  8. GritGate.rpm
  9. Factions.xml
  10. XRL.World.Parts.Cybernetics2HasRandomImplants