Disguise

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Revision as of 01:24, 3 October 2021 by Egocarib (talk | contribs) (Add CloakMods)
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This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
and <creature> disguise
Category

Body, Cloak, Exoskeleton

Rarity

Rare

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.3

+3

+2

ID

ModDisguise

Disguise: This item makes its wearer appear to be a <creature name>.

The disguise mod can be applied to armor or a powered exoskeleton. It changes the appearance of the creature wearing the armor and provides a faction reputation boost.

The disguised item will grant a reputation boost equal to 5 times the disguise-creature's base faction reputation value. Most creatures have a value of 99 or 100 for each faction they are associated with, so typically this will result in a boost of around 500 reputation for the creature's primary faction(s). For example, a madpole disguise would grant 500 reputation with the fish faction.

This mod is sometimes encountered on random creatures' equipment in the world, causing those creatures to look different than expected. For example, if a snapjaw scavenger is wearing a leather apron and infiltrator disguise, their sprite will look identical to an infiltrator. You can determine the true identity of a creature wearing a disguise either by (L)ooking at them and reviewing their description, or by holding the ALT key, which will display the creature with their true sprite.

The disguise mod cannot be tinkered, it can only be found on existing items in the world.