Fjorn-Kosef, Who Knits The Icy Lattice: Difference between revisions

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{{No Description}}
{{Name}} is a legendary [[Trolls|troll]] encountered in the second Healing Pool level of {{favilink|Bethesda Susa}}. He is the second of the three legendary trolls found there, being preceded by {{favilink|Jotun, Who Parts Limbs}} and followed by {{favilink|Haggabah, Who Plies The Umbral Path}}.
== Overview ==
Fjorn-Kosef uses his {{favilink|ice-encrusted fist|plural}} in combat, as well as a mutation unique to him, [[Frost Webs]].
 
Fjorn-Kosef's fists are technically tier 4 [[artifact|artifacts]] that are classified as [[cudgel|cudgels]]. They always come with the [[freezing]] item mod and are always slotted with {{favilink|antimatter cell|plural}}. They deal {{Heart}}{{dice tooltip|1d6}} base damage, plus 3-4 [[Damage Type#Cold|cold]] damage, and have {{PV}}9 [[PV]] due to Fjorn-Kosef's [[Strength]] bonus.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> Despite their status as artifacts, they are attached to Fjorn-Kosef's body and cannot be removed or obtained, and he will not drop them or their installed cells upon death. However, [[Domination|dominating]] him will allow the player to uninstall and drop the cells.
 
To supplement his fists, Fjorn-Kosef possesses several cudgel skills as well as several skills from the [[Dual Wield]] skill tree. He also has the [[Swimming]] skill, allowing him to move more quickly through the pools of {{favilink|convalessence}} found within his lair. <ref name="ObjectBlueprints"/>
 
Fjorn-Kosef additionally possesses a unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create {{favilink|frosty web|plural}} on a tile of his choosing up to 12 tiles away. The selected tile will be guaranteed to populate with webs, while the 4 tiles orthogonally adjacent to that selected will have an 80% chance of being populated.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FrostWebs}} The webs themselves behave much like normal {{favilink|web|plural}}, causing creatures to become {{favilink|stuck}} upon occupying the same tile as them, but have the additional effect of cooling creatures next to or within them due to their extremely low [[temperature]] of -250°.<ref name="ObjectBlueprints"/> This can cause the creature to freeze following prolonged exposure.
 
Fjorn-Kosef has the unique property of being extremely difficult to freeze, having a freezing point and brittle temperature of -9999°.<ref name="ObjectBlueprints"/>
 
Finally, like the other legendary trolls, Fjorn-Kosef will begin to [[budding|bud]] when the player is within the same zone as him, which will cause him to produce a {{favilink|troll foal}} in an adjacent tile after {{dice tooltip|1d5+11}} rounds. These foals are allied to Fjorn-Kosef and share his alignments, attacking anything hostile to him. Fjorn-Kosef will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}}
== Getting Past ==
Fjorn-Kosef's lair has a small room located at the southeast corner containing {{favilink|stairs down}}, leading further into Bethesda Susa. The room is composed of {{favilink|marble wall|plural}}; entry is permitted through a silver {{favilink|thick metal door}}, unlocked via a {{favilink|silver key}}. One can always be found within Fjorn-Kosef's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Fjorn-Kosef, or by trading with him if the player's [[reputation]] with trolls is sufficiently high.
 
Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as [[phasing]] through them or [[Teleportation|teleporting]] past them. Additionally, creating stairs down using a {{favilink|spiral borer}} can allow the player to skip the room entirely.
== Tips ==
{{Opinion}}
* A high level of [[Resistances#Cold|Cold Resistance]] is recommended when fighting Fjorn-Kosef due to his many temperature-reducing abilities.
* Avoid getting caught within the frosty webs, as they will immobilize the player and lower their temperature, reducing their [[Quickness]] and eventually freezing them solid.
* Combat can be completely avoided if the player's reputation with trolls is high enough.
== References ==
<references/>
{{Creature Navbox|Trolls|uniquecommon}}
{{Creature Navbox|Trolls|uniquecommon}}
[[Category:Unique Characters]]
[[Category:Unique Characters]]

Revision as of 02:01, 18 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Fjorn-Kosef, Who Knits The Icy Lattice
Fjornkosef who knits the icy lattice.png
Character

T

ID?Use this ID to Wish for Fjorn-Kosef, Who Knits The Icy Lattice

Troll King 2

Faction

trolls (Loved100 Reputation)

Demeanor

neutral

Gender

male

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

troll corpse(favilink error!) (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

2000 XP

XP Tier

3

Role

Hero


Extra info:
  • This creature is unique
  • Can perform the Water Ritual, and teaches their main faction's skill
  • Weighs 200 lbs
Fjorn-Kosef, Who Knits The Icy Lattice

A latticework of frost sticks to Fjorn-Kosef's coarse beard and bushy brow hair. The great, bony slab of his head is obscured behind his icy breath, and swathing his anemic, misshaped arms are long strands of icy filament.

Perfect

Fjorn-Kosef, Who Knits The Icy Lattice is a legendary troll encountered in the second Healing Pool level of Bethesda Susa. He is the second of the three legendary trolls found there, being preceded by Jotun, Who Parts Limbs and followed by Haggabah, Who Plies The Umbral Path.

Overview

Fjorn-Kosef uses his \ice-encrusted fists in combat, as well as a mutation unique to him, Frost Webs.

Fjorn-Kosef's fists are technically tier 4 artifacts that are classified as cudgels. They always come with the freezing item mod and are always slotted with antimatter cells. They deal ♥1d61-6 (Avg: 3.5) base damage, plus 3-4 cold damage, and have 9 PV due to Fjorn-Kosef's Strength bonus.[1] Despite their status as artifacts, they are attached to Fjorn-Kosef's body and cannot be removed or obtained, and he will not drop them or their installed cells upon death. However, dominating him will allow the player to uninstall and drop the cells.

To supplement his fists, Fjorn-Kosef possesses several cudgel skills as well as several skills from the Dual Wield skill tree. He also has the Swimming skill, allowing him to move more quickly through the pools of convalessence found within his lair. [1]

Fjorn-Kosef additionally possesses a unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create frosty webs on a tile of his choosing up to 12 tiles away. The selected tile will be guaranteed to populate with webs, while the 4 tiles orthogonally adjacent to that selected will have an 80% chance of being populated.[2] The webs themselves behave much like normal webs, causing creatures to become stuck(favilink error!) upon occupying the same tile as them, but have the additional effect of cooling creatures next to or within them due to their extremely low temperature of -250°.[1] This can cause the creature to freeze following prolonged exposure.

Fjorn-Kosef has the unique property of being extremely difficult to freeze, having a freezing point and brittle temperature of -9999°.[1]

Finally, like the other legendary trolls, Fjorn-Kosef will begin to bud when the player is within the same zone as him, which will cause him to produce a troll foal in an adjacent tile after 1d5+1112-16 (Avg: 14) rounds. These foals are allied to Fjorn-Kosef and share his alignments, attacking anything hostile to him. Fjorn-Kosef will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.[3]

Getting Past

Fjorn-Kosef's lair has a small room located at the southeast corner containing stairs down, leading further into Bethesda Susa. The room is composed of marble walls; entry is permitted through a silver thick metal door(favilink error!), unlocked via a silver key. One can always be found within Fjorn-Kosef's inventory, though such a key can also be obtained in other ways, notably as a reward from village quests. The key can be retrieved by killing Fjorn-Kosef, or by trading with him if the player's reputation with trolls is sufficiently high.

Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as phasing through them or teleporting past them. Additionally, creating stairs down using a spiral borer can allow the player to skip the room entirely.

Tips

This section is opinion-based. Your mileage may vary.
  • A high level of Cold Resistance is recommended when fighting Fjorn-Kosef due to his many temperature-reducing abilities.
  • Avoid getting caught within the frosty webs, as they will immobilize the player and lower their temperature, reducing their Quickness and eventually freezing them solid.
  • Combat can be completely avoided if the player's reputation with trolls is high enough.

References

  1. 1.0 1.1 1.2 1.3 ObjectBlueprints.xml
  2. XRL.World.Parts.Mutation.FrostWebs
  3. XRL.World.Parts.TrollKing