Flaming: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Doesn't happen consistently. Might just happen when they're finished off by the heat damage/while burning.)
m (add powerloadsensitive)
Line 8: Line 8:
|canautotinker = no
|canautotinker = no
|tinkertier =2
|tinkertier =2
|powerloadsensitive = yes
|value      =1.2
|value      =1.2
|desc      =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
|desc      =&CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.

Revision as of 20:04, 17 September 2021

This page describes the Flaming item mod. For a more general usage of the term, see Flaming (disambiguation).
Disambiguation This page describes the Flaming item mod. For a more general usage of the term, see Flaming (disambiguation).
flaming
Category

Melee Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.2

+1

+1

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

yes

ID

ModFlaming

Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.

flaming is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's temperature will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to ash.

Adding this to a weapon causes it to become EMP sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, it will not affect projectiles shot by the weapon. This mod will only work if being used to physically strike something.