Freezing

From Caves of Qud Wiki
Revision as of 16:21, 4 October 2021 by Egocarib (talk | contribs) (trivia)
Jump to navigation Jump to search
freezing
Category

Melee Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.2

+1

+1

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

yes

ID

ModFreezing

Freezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.

freezing is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's temperature will also decrease by (Tier)d4.

Adding this to a weapon causes it to become EMP sensitive and use up 10 charge per melee hit. If applied to a ranged weapon, this will not affect the projectiles. This mod will only work if being used to physically strike something.

Relic Freezing

Relics have a chance of spawning with a more powerful version of freezing. The damage for relic freezing is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.[1].

Trivia

  • Prior to patch 2.0.200.86 (August 14, 2020), it was possible to mod relic items, allowing a player to combine relic freezing + normal freezing on an item for a very powerful overall freezing effect. However, it is no longer possible to add normal mods to relic items.[2]

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModRelicFreezing
  2. XRL.World.RelicGenerator, method GenerateBaseRelic