Glow-Wights: Difference between revisions

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Glow-Wights are a faction in Qud that initially starts hostile to the player character, with -650 reputation. They are often seen together with the [[Girsh]]. They have the default humanoid dialogue.
Glow-Wights are a [[faction]] in Qud that initially starts hostile to the player character, with -650 reputation. They are often seen together with the [[Girsh]]. They have the default humanoid dialogue.


The default water ritual liquid for this faction is water, but glow-wights and every creature that inherits one will have the water ritual liquid overridden as blood. So far, all creatures in the Glow-Wights faction are glow-wights. Because of this override, it will also override their preferred ritual liquid if they were part of another faction, such as a dynamically generated village.
The default water ritual liquid for this faction is water, but glow-wights and every creature that inherits one will have the water ritual liquid overridden as blood. So far, all creatures in the Glow-Wights faction are glow-wights. Because of this override, it will also override their preferred ritual liquid if they were part of another faction, such as a dynamically generated village.

Revision as of 04:00, 15 December 2021

Glow-Wights
Water Ritual Liquid

blood

Initial Player
Reputation

-650

Relationships

Girsh: Love100 Reputation
Cannibals: Neutral0 Reputation
Others: Hate-100 Reputation

Interested
in Learning

girsh

Interested
in Sharing

girsh

Old?Whether this faction existed during the
sultanate, which determines if they:
  • can be obliterated
  • can be fabricated
  • can be Cherubim
  • no

    ID?Use this ID to Wish for faction reputation
    Example: factionrep:Glow Wights:100

    Glow Wights

    Glow-Wights are a faction in Qud that initially starts hostile to the player character, with -650 reputation. They are often seen together with the Girsh. They have the default humanoid dialogue.

    The default water ritual liquid for this faction is water, but glow-wights and every creature that inherits one will have the water ritual liquid overridden as blood. So far, all creatures in the Glow-Wights faction are glow-wights. Because of this override, it will also override their preferred ritual liquid if they were part of another faction, such as a dynamically generated village.

    In Combat

    In general, all glow-wights have no ranged attack and attack opponents primarily using their bloody claws(short blade) and their carnivorous maw(axe).

    Creatures in the Glow-Wights Faction