Intravenous port: Difference between revisions

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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Expanded the page with a small description and mentioned that luminous hoarshrooms are also affected, despite not being injectors)
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{{As Of Patch|2.0.204.96}}
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{{Item
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{stub}}
{{stub}}
This implant stacks with itself: implanting N {{name|plural}} will multiply the duration of applied tonics by 2N in total.
An {{name}} is a cybernetic implant which doubles the duration of all [[tonic|tonics]]. This includes {{favilink id|Hoarshroom|plural}}, despite them not being injectors.
 
This effect stacks with itself: implanting N {{name|plural}} will multiply the duration of applied tonics by 2N in total.
 
 
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]

Revision as of 23:09, 30 July 2023

This information is reliable as of patch 2.0.204.96. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.204.96.
intravenous port
$
180.00
Commerce Value
0
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

IntravenousPort

Spawns in

Items

[Implant] - intravenous port

Three catheters imprint the skin from underneath.

The effects of tonics last twice as long.

Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 3
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

3

Slots

Hands Feet Body Back Face Arm Head

Destroyed when removed

No

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

An intravenous port is a cybernetic implant which doubles the duration of all tonics. This includes luminous hoarshrooms, despite them not being injectors.

This effect stacks with itself: implanting N intravenous ports will multiply the duration of applied tonics by 2N in total.