Intravenous port: Difference between revisions
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(Expanded the page with a small description and mentioned that luminous hoarshrooms are also affected, despite not being injectors) |
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{{As Of Patch|2.0.204.96}} | |||
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
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This | An {{name}} is a cybernetic implant which doubles the duration of all [[tonic|tonics]]. This includes {{favilink id|Hoarshroom|plural}}, despite them not being injectors. | ||
This effect stacks with itself: implanting N {{name|plural}} will multiply the duration of applied tonics by 2N in total. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Revision as of 23:09, 30 July 2023
This information is reliable as of patch 2.0.204.96. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.204.96. If this is no longer the current patch, you can help by updating it.
intravenous port
0 lbs. Weight | |
Complexity
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4 |
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Character
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ç |
ID?
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IntravenousPort |
Spawns in
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Infobox data from game version 2.0.204.52
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[Implant] - intravenous port
Three catheters imprint the skin from underneath.
The effects of tonics last twice as long.
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 3
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
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3 |
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Slots
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Hands • Feet • Body • Back • Face • Arm • Head |
Destroyed when removed
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No |
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
An intravenous port is a cybernetic implant which doubles the duration of all tonics. This includes luminous hoarshrooms, despite them not being injectors.
This effect stacks with itself: implanting N intravenous ports will multiply the duration of applied tonics by 2N in total.