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{{spoiler|the quest [[Raising Indrix]]}}
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{{As Of Patch|2.0.201.50}}
{{Character
{{Character
| title = {{Qud text|Mamon Souldrinker}}
| title = {{Qud text|Mamon Souldrinker}}
Line 7: Line 7:
| hp = 115
| hp = 115
| av = 6
| av = 6
| dv = 8
| dv = 10
| ma = 3
| ma = 7
| weight = 200
| marange = 4+1d5
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mamon
| id = Mamon
| tier = 3
| tier = 3
| colorstr = &amp;M
| colorstr = &amp;M
| tilecolors = Mw
| renderstr = g
| renderstr = g
| corpse = {{ID to name|Goatfolk Corpse}}
| corpse = Goatfolk Corpse
| corpsechance = 5
| corpsechance = 5
| role = Hero
| role = Hero
| extra = {{Extra info|weight = 200 | uniquechara = yes | waterritualable = yes}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| inheritingfrom = Goatfolk Shaman
| inheritingfrom = Goatfolk Shaman
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 16+1d3+3d2+2
| strength = 16+1d3+3d2
| agility = 14+1d3+3d1+1
| agility = 14+1d3+3d1
| toughness = 16+1d3+3d2+1
| toughness = 16+1d3+3d2
| intelligence = 7+1d3+3d2-1+2
| intelligence = 7+1d3+3d2-1
| willpower = 7+1d3+3d2-1+3
| willpower = 7+1d3+3d2-1
| ego = 7+1d3+3d2-1+3
| ego = 7+1d3+3d2-1
| strengthmult = 1.5
| agilitymult = 1.25
| toughnessmult = 1.25
| intelligencemult = 1.5
| willpowermult = 1.75
| egomult = 1.75
| acid = 0
| acid = 0
| electric = 0
| electric = 0
Line 37: Line 45:
| demeanor = neutral
| demeanor = neutral
| gender = male
| gender = male
| inventory = {{inventory|Cyclopean Prism|1|no|100}}{{inventory|BloodyDagger3|1|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Cyclopean Prism|1|no|100|no}}{{inventory|BloodyDagger3|1|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|15}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| desc = Mamon =verb:stand= nearly a head taller than =pronouns.possessive= kin and broader at the shoulders. Great tufts of blood-matted hair, some of which is braided, tassel out from =pronouns.possessive= head and chin, and a tattered, crimson headdress hangs from one of =pronouns.possessive= colossal horns. In long swaths on =pronouns.possessive= bare chest the fur is scorched and the skin flayed. =pronouns.Subjective= =verb:wear:afterpronoun= a sarong wrapped about =pronouns.possessive= waist, its wool fibers sodden with a foul, inky liquid. =pronouns.Possessive= face is a vision of madness, at once the countenance of a rapturous crone and a child in fright.
| desc = Mamon =verb:stand= nearly a head taller than =pronouns.possessive= kin and broader at the shoulders. Great tufts of blood-matted hair, some of which is braided, tassel out from =pronouns.possessive= head and chin, and a tattered, crimson headdress hangs from one of =pronouns.possessive= colossal horns. In long swaths on =pronouns.possessive= bare chest the fur is scorched and the skin flayed. =pronouns.Subjective= =verb:wear:afterpronoun= a sarong wrapped about =pronouns.possessive= waist, its wool fibers sodden with a foul, inky liquid. =pronouns.Possessive= face is a vision of madness, at once the countenance of a rapturous crone and a child in fright.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.206.57
}}
}}
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{{name}} is a legendary [[goatfolk]] who leads the [[Children of Mamon]], encountered during the [[Raising Indrix]] quest. He is the elder brother of {{favilink|Warden Indrix}}.
{{name}} is a [[Legendary creature|legendary]] goatfolk and the leader of the [[Children of Mamon]].
 
== Character ==
Mamon Souldrinker is a powerful, mutated goatfolk who was driven insane by his wielding of the {{favilink|amaranthine prism}}, an artifact created by the ancient being [[Ptoh]]. He believes himself to be "wrought of his own dream stuff", and that he will guide his followers, the [[Children of Mamon]], to "Amaranth", a "deathless city".<ref>{{favilink|Sheaf of bloodstained goatskin parchment}}</ref> The {{favilink|wild-eyed watervine merchant}} says of him: "You don't talk with that mangoat -- you listen to him."
 
{{favilink|Warden Indrix, Goatfolk Pariah}} claims to be Mamon Souldrinker's younger brother. He calls Mamon a "mighty shaman", and says that the amaranthine prism "refracts the psyche of its handler in much the same way... a common prism refracts light". He warns the player not to get to close to Mamon, as "his power is most potent when he may lay hands on you".
 
== Quest ==
Mamon Souldrinker is pivotal to the [[Raising Indrix]] quest, where Warden Indrix tasks the player with retrieving the amaranthine prism from Mamon. Due to the prism's "cursed" nature, it can only be retrieved by killing Mamon. The player must then return the prism to Indrix to complete the quest. Indrix gives the player directions on how to find Mamon, and warns them not to return "bearing" the amaranthine prism, saying that he "needn't warn" the player of the consequences.  


== Location ==
== Location ==
Mamon is found during the course of the Raising Indrix quest, where the player is instructed to locate him and kill him. Following the river immediately north of {{favilink|Kyakukya}} to the east will eventually lead the player to a ransacked [[goatfolk village]], where Mamon can be found.  
Mamon can be reached by heading immediately south of {{favilink|Kyakukya}}, where they will find a river. The river must then be followed to the east; as the player travels, they will pass by a ransacked goatfolk village, littered with the "flayed" and "charred" corpses of goatfolk. Eventually, the player will come upon a zone where the river is tainted with {{favilink|blood}}, and where smoke can be seen emanating from one side of the screen. Immediately after this zone, in the direction of the smoke, will be Mamon's "village lair", where he can be found alongside several {{favilink|goatfolk thrall|plural}}.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddMamonVillage}}{{XML Ref|encounter|Razed Goatfolk Village}}


== Overview ==
== Combat ==
Mamon is essentially a unique {{favilink|Goatfolk Shaman}} with higher stats, and inherits many of their properties.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> However, Mamon will always be encountered wielding the {{favilink|amaranthine prism}}, which can only be obtained by killing him.  
Mamon will be hostile to the player by default, but can be made neutral or even friendly if the player's [[reputation]] with the Children of Mamon is sufficiently high.


=== Amaranthine Prism ===
=== Amaranthine Prism ===
The amaranthine prism is a unique item worn in the [[List of Body Parts#Floating Nearby|floating nearby]] slot. It grants it's wearer an [[Ego]] bonus that gradually increases the longer it has been worn; however, it also decreases the users [[Willpower]] proportionally.
The {{f|amaranthine prism}} is a unique item worn in the [[List of Body Parts#Floating Nearby|Floating Nearby]] slot. It grants its wearer an [[Ego]] bonus that gradually increases the longer it has been worn; however, it also decreases the users [[Willpower]] proportionally.


The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them.
The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them.


When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.<ref name="ObjectBlueprints"/>
When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.{{XML Ref|object|Cyclopean Prism}}
 
=== Equipment ===
Like other goatfolk, Mamon possesses innate weaponry in the form of his {{favilink|massive horns}}, which are considered both a [[Short Blade]] and a [[Shield]]. They deal {{Heart}}{{dice tooltip|1d3}} damage and provide 2 {{AV}}[[AV]] when used to successfully block an attack.{{XML Ref|object|Goatfolk_Horns}}
 
Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Population:Junk|Junk 3]].{{XML Ref|object|Goatfolk}}{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons and equipment can vary wildly.
 
Besides these items, Mamon will always possess a {{qud text|&rbloody}} {{favilink|carbide dagger}}.{{XML Ref|object|BloodyDagger3}}{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}}
 
=== Skills ===
Mamon possesses the [[Shake It Off]] and [[Block]] skills.<ref name="Goatfolk"/> Shake It Off grants Mamon a [[Toughness]]-based save against the [[dazed]] and [[stunned]] effects, while also reducing the initial damage and duration of [[poisoned|poison]] by 25%. Block allows Mamon to block attacks more frequently with his horns or any shields he may come equipped with.


=== Mutations ===
=== Mutations ===
Mamon derives his mutations from the same system used to determine the mutations of [[Goatfolk shaman|goatfolk shamans]]. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]],{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} each with a base level of {{dice tooltip|1d6}}<ref name="ObjectBlueprints"/> and boosted by his Ego modifier in the case of the mental mutation. Due to his title of "Souldrinker", he will also have [[Syphon Vim]] at base level 1,{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GoatfolkHero1|method=BuildObject}} boosted by his Ego modifier.
Mamon derives his mutations from the same system used to determine the mutations of {{favilink|goatfolk shaman|plural}}. He will always have one [[Mutations#Physical Mutations|physical mutation]] and one [[Mutations#Mental Mutations|mental mutation]], each with a base level of {{dice tooltip|1d6}} and boosted by his Ego modifier in the case of the mental mutation.{{XML Ref|object|Goatfolk Shaman}}{{Code Reference|namespace=XRL.World.Parts|class=RandomMutations}} Due to his title of "Souldrinker", he will also have {{favilink|Syphon Vim}} at base level 1, boosted by his Ego modifier.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GoatfolkHero1|method=BuildObject}}


=== Equipment ===  
== Properties ==
Like other goatfolk, Mamon's inventory will randomly be populated with items from [[Data:Melee Weapons|Melee Weapons 3]], [[Data:Armor|Armor 3]], and [[Data:Junk|Junk 3]].<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=Tier3HumanoidEquipment}} This means his weapons can be of any class and will usually be carbide, with a small chance of being folded carbide. His armor can vary wildly, from chain to steel to elastyne, with a lower chance of being carbide or plastifer. He may also come equipped with some sort of [[Shield]].  
Mamon will never spawn liked or loved by [[goatfolk]] or the [[Fellowship of Wardens]].


Besides these items, Mamon will always come with a {{qud text|&rbloody}} {{favilink|carbide dagger}}.<ref name="ObjectBlueprints"/>{{Code Reference|namespace=XRL.World.Parts|class=SometimesBloody}}
Mamon is extremely resistant to being set [[burning|on fire]], having a flaming temperature of 14550°.{{XML Ref|object|Mamon}}


=== Special Properties ===
== Water Ritual ==
Mamon is extremely resistant to being set [[burning|on fire]], having a flaming temperature of 14550°.
If Mamon is made neutral or friendly to the player, they can perform the [[water ritual]] with him. The player can then trade secrets with him or recruit him as a companion in exchange for reputation with the Children of Mamon.


He is hated by goatfolk and the [[Fellowship of Wardens]].<ref name="ObjectBlueprints"/>
== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Mamon's mental mutations will be extremely powerful due to the amaranthine prism he wields; however, his equipment will be no better than other goatfolk.
* Mamon's mental mutations will be extremely powerful due to the amaranthine prism he wields; however, his equipment will be no better than other goatfolk.
* His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often.  
* His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often.
* Sources of [[normality]] may be useful to combat his powerful mental mutations, depending on what he receives.  
**Consequently, he will also be quite vulnerable to mental attacks himself, such as from {{favilink|Confusion}} and {{favilink|Sunder Mind}}.
== References ==
* Sources of [[normality]] may be useful to combat his powerful mental mutations, depending on what he receives.
<references/>
 
==Trivia==
* Prior to [https://store.steampowered.com/news/app/333640/view/2949283920395737497 patch 2.0.202.79], the river leading to Mamon was generated north of Kyakukya rather than south of it.
 
{{References|2.0.201.87}}
 
{{Creature Navbox|Children of Mamon|uniquecommon}}
{{Creature Navbox|Children of Mamon|uniquecommon}}


[[Category:Unique Characters]]
[[Category:Unique Characters]]

Latest revision as of 19:24, 23 March 2024

Spoiler Warning: This article contains spoilers regarding the quest Raising Indrix. Proceed at your own discretion.
Mamon Souldrinker
Mamon souldrinker.png
Character

g

ID?Use this ID to Wish for Mamon Souldrinker

Mamon

Faction

Children of Mamon (Loved100 Reputation)

Demeanor

neutral

Gender

male

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

goatfolk corpse (5%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1900 XP

XP Tier

3

Role

Hero


Extra info:
  • This creature is unique
  • Can perform the Water Ritual, and teaches their main faction's skill
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Mamon Souldrinker

Mamon stands nearly a head taller than his kin and broader at the shoulders. Great tufts of blood-matted hair, some of which is braided, tassel out from his head and chin, and a tattered, crimson headdress hangs from one of his colossal horns. In long swaths on his bare chest the fur is scorched and the skin flayed. He wears a sarong wrapped about his waist, its wool fibers sodden with a foul, inky liquid. His face is a vision of madness, at once the countenance of a rapturous crone and a child in fright.

Perfect

Mamon Souldrinker is a legendary goatfolk and the leader of the Children of Mamon.

Character

Mamon Souldrinker is a powerful, mutated goatfolk who was driven insane by his wielding of the amaranthine prism, an artifact created by the ancient being Ptoh. He believes himself to be "wrought of his own dream stuff", and that he will guide his followers, the Children of Mamon, to "Amaranth", a "deathless city".[1] The wild-eyed watervine merchant says of him: "You don't talk with that mangoat -- you listen to him."

Warden Indrix, Goatfolk Pariah claims to be Mamon Souldrinker's younger brother. He calls Mamon a "mighty shaman", and says that the amaranthine prism "refracts the psyche of its handler in much the same way... a common prism refracts light". He warns the player not to get to close to Mamon, as "his power is most potent when he may lay hands on you".

Quest

Mamon Souldrinker is pivotal to the Raising Indrix quest, where Warden Indrix tasks the player with retrieving the amaranthine prism from Mamon. Due to the prism's "cursed" nature, it can only be retrieved by killing Mamon. The player must then return the prism to Indrix to complete the quest. Indrix gives the player directions on how to find Mamon, and warns them not to return "bearing" the amaranthine prism, saying that he "needn't warn" the player of the consequences.

Location

Mamon can be reached by heading immediately south of Kyakukya, where they will find a river. The river must then be followed to the east; as the player travels, they will pass by a ransacked goatfolk village, littered with the "flayed" and "charred" corpses of goatfolk. Eventually, the player will come upon a zone where the river is tainted with blood, and where smoke can be seen emanating from one side of the screen. Immediately after this zone, in the direction of the smoke, will be Mamon's "village lair", where he can be found alongside several goatfolk thralls.[2][3]

Combat

Mamon will be hostile to the player by default, but can be made neutral or even friendly if the player's reputation with the Children of Mamon is sufficiently high.

Amaranthine Prism

The amaranthine prism is a unique item worn in the Floating Nearby slot. It grants its wearer an Ego bonus that gradually increases the longer it has been worn; however, it also decreases the users Willpower proportionally.

The amaranthine prism is notable for being impossible to remove once equipped; this means wielding the prism is inevitably fatal, as it will eventually reduce the user's Willpower to 0, killing them.

When Mamon is first encountered, the prism will boost his Ego and penalize his Willpower by 8.[4]

Equipment

Like other goatfolk, Mamon possesses innate weaponry in the form of his massive horns(favilink error!), which are considered both a Short Blade and a Shield. They deal ♥1d31-3 (Avg: 2) damage and provide 2 ♦AV when used to successfully block an attack.[5]

Mamon's inventory will randomly be populated with items from Melee Weapons 3, Armor 3, and Junk 3.[6][7] This means his weapons and equipment can vary wildly.

Besides these items, Mamon will always possess a bloody carbide dagger.[8][9]

Skills

Mamon possesses the Shake It Off and Block skills.[6] Shake It Off grants Mamon a Toughness-based save against the dazed and stunned effects, while also reducing the initial damage and duration of poison by 25%. Block allows Mamon to block attacks more frequently with his horns or any shields he may come equipped with.

Mutations

Mamon derives his mutations from the same system used to determine the mutations of goatfolk shamans. He will always have one physical mutation and one mental mutation, each with a base level of 1d61-6 (Avg: 3.5) and boosted by his Ego modifier in the case of the mental mutation.[10][11] Due to his title of "Souldrinker", he will also have Syphon Vim at base level 1, boosted by his Ego modifier.[12]

Properties

Mamon will never spawn liked or loved by goatfolk or the Fellowship of Wardens.

Mamon is extremely resistant to being set on fire, having a flaming temperature of 14550°.[13]

Water Ritual

If Mamon is made neutral or friendly to the player, they can perform the water ritual with him. The player can then trade secrets with him or recruit him as a companion in exchange for reputation with the Children of Mamon.

Tips

This section is opinion-based. Your mileage may vary.
  • Mamon's mental mutations will be extremely powerful due to the amaranthine prism he wields; however, his equipment will be no better than other goatfolk.
  • His abilities will have longer cooldowns due to the amaranthine prism drastically reducing his Willpower, meaning he cannot use them very often.
    • Consequently, he will also be quite vulnerable to mental attacks himself, such as from Confusion and Sunder Mind.
  • Sources of normality may be useful to combat his powerful mental mutations, depending on what he receives.

Trivia

  • Prior to patch 2.0.202.79, the river leading to Mamon was generated north of Kyakukya rather than south of it.

References

This information is reliable as of patch 2.0.201.87.
  1. sheaf of bloodstained goatskin parchment
  2. XRL.World.WorldBuilders.JoppaWorldBuilder, method AddMamonVillage
  3. EncounterTables.xml, encountertable name Razed Goatfolk Village
  4. ObjectBlueprints.xml, object name Cyclopean Prism
  5. ObjectBlueprints.xml, object name Goatfolk_Horns
  6. 6.0 6.1 ObjectBlueprints.xml, object name Goatfolk
  7. XRL.World.Encounters.EncounterObjectBuilders.Tier3HumanoidEquipment
  8. ObjectBlueprints.xml, object name BloodyDagger3
  9. XRL.World.Parts.SometimesBloody
  10. ObjectBlueprints.xml, object name Goatfolk Shaman
  11. XRL.World.Parts.RandomMutations
  12. XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1, method BuildObject
  13. ObjectBlueprints.xml, object name Mamon