Masterwork: Difference between revisions

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For more information about critical hits, refer to the [[critical hit]]s page.
For more information about critical hits, refer to the [[critical hit]]s page.


{{references|2.0.201.70}}
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 19:21, 3 October 2021

masterwork
Category

Melee Weapon, Missile Weapon, Thrown Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<1>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.2

+1

+1

ID

ModMasterwork

Masterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%).

This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1][2]

For more information about critical hits, refer to the critical hits page.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModMasterwork
  2. XRL.World.GetCriticalThresholdEvent