Masterwork: Difference between revisions
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For more information about critical hits, refer to the [[critical hit]]s page. | For more information about critical hits, refer to the [[critical hit]]s page. | ||
{{references|2.0.201. | {{references|2.0.201.114}} | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 19:21, 3 October 2021
masterwork
Category
|
Melee Weapon, Missile Weapon, Thrown Weapon |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
+1 | |
+1 | |
ID
|
ModMasterwork |
Masterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%). |
This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1][2]
For more information about critical hits, refer to the critical hits page.
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
|