Masterwork: Difference between revisions

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imported>Lemonlich
(Created page with "{{Mod |title = |type =Weapon |id = |rarity = |tinkerable =yes |tinkertier =1 |value =1.2 |desc = }}")
 
m (additional infobox properties)
 
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{{Mod
{{Mod
|title     =
| title             = {{qud text|&Ymasterwork|notxml}}
|type       =Weapon
| type               = Melee Weapon, Missile Weapon, Thrown Weapon
|id         =
| id                 = ModMasterwork
|rarity     =
| rarity             = U
|tinkerable =yes
| tinkerable         = yes
|tinkertier =1
| tinkertier         = 1
|value     =1.2
| value             = 1.2
|desc       =
| difficulty        = 1
| complexity        = 1
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CMasterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%).
| gameversion        = 2.0.201.114
}}
}}
This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}
For more information about critical hits, refer to the [[critical hit]]s page.
{{references|2.0.201.114}}
{{Mod Navbox}}

Latest revision as of 15:49, 9 October 2021

masterwork
Category

Melee Weapon, Missile Weapon, Thrown Weapon

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<1>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.2

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModMasterwork

Masterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%).

This mod reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.[1][2]

For more information about critical hits, refer to the critical hits page.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModMasterwork
  2. XRL.World.GetCriticalThresholdEvent