Medassist module: Difference between revisions
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{{ | Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are generally detailed below.{{Code Reference|class=CyberneticsMedassistModule}} | ||
{| class="wikitable" | |||
! Tonic | |||
! Positive Factors | |||
! Negative Factors | |||
|- | |||
| {{favilink|Blaze injector}} | |||
| Player loses more than 1/2 of their [[HP]] from one source of [[Heat damage|heat]] damage | |||
| | |||
|- | |||
| {{favilink|Hulk honey injector}} | |||
| Player is [[terrified]] | |||
| | |||
|- | |||
| {{favilink|Luminous hoarshroom}} | |||
| Player loses more than 1/2 of their HP from one source of [[Cold damage|cold]] damage | |||
| | |||
|- | |||
| {{favilink|Rubbergum injector}} | |||
| Player loses more than 1/2 of their [[HP]] from one source of [[Cold damage|cold]] or [[Electrical damage|electrical]] damage | |||
| Player is [[bleeding]] | |||
|- | |||
| {{favilink|Salve injector}} | |||
| Player is below full health | |||
| | |||
|- | |||
| {{favilink|Shade oil injector}} | |||
| Player loses more than 3/4 of their HP from one source of damage | |||
| | |||
|- | |||
| {{favilink|Sphynx salt injector}} | |||
| Player is [[confused]] | |||
| | |||
|- | |||
| {{favilink|Ubernostrum injector}} | |||
| Player has been [[dismembered]] | |||
| | |||
|} | |||
When the player drops below 10% HP, | |||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
Revision as of 08:33, 31 May 2022
1 lb. Weight | |
Complexity
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4 |
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Character
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ç |
ID?
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MedassistModule |
Spawns in
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Extra Info: | |
Infobox data from game version 2.0.203.20
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Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
Current loadout: no injectors
Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.
Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes
Aside from significantly decreasing the action cost of using tonics, the medassist module can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are generally detailed below.[1]
Tonic | Positive Factors | Negative Factors |
---|---|---|
blaze injector | Player loses more than 1/2 of their HP from one source of heat damage | |
hulk honey injector | Player is terrified | |
luminous hoarshroom | Player loses more than 1/2 of their HP from one source of cold damage | |
rubbergum injector | Player loses more than 1/2 of their HP from one source of cold or electrical damage | Player is bleeding |
salve injector | Player is below full health | |
shade oil injector | Player loses more than 3/4 of their HP from one source of damage | |
sphynx salt injector | Player is confused | |
ubernostrum injector | Player has been dismembered |
When the player drops below 10% HP,
License point cost
|
3 |
---|---|
Slots
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Body • Back • Arm |
Destroyed when removed
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No |
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XRL.World.Parts.CyberneticsMedassistModule