Medassist module: Difference between revisions

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{{No Description}}
Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are generally detailed below.{{Code Reference|class=CyberneticsMedassistModule}}
 
{| class="wikitable"
! Tonic
! Positive Factors
! Negative Factors
|-
| {{favilink|Blaze injector}}
| Player loses more than 1/2 of their [[HP]] from one source of [[Heat damage|heat]] damage
|
|-
| {{favilink|Hulk honey injector}}
| Player is [[terrified]]
|
|-
| {{favilink|Luminous hoarshroom}}
| Player loses more than 1/2 of their HP from one source of [[Cold damage|cold]] damage
|
|-
| {{favilink|Rubbergum injector}}
| Player loses more than 1/2 of their [[HP]] from one source of [[Cold damage|cold]] or [[Electrical damage|electrical]] damage
| Player is [[bleeding]]
|-
| {{favilink|Salve injector}}
| Player is below full health
|
|-
| {{favilink|Shade oil injector}}
| Player loses more than 3/4 of their HP from one source of damage
|
|-
| {{favilink|Sphynx salt injector}}
| Player is [[confused]]
|
|-
| {{favilink|Ubernostrum injector}}
| Player has been [[dismembered]]
|}
When the player drops below 10% HP,
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Revision as of 08:33, 31 May 2022

medassist module
$
180.00
Commerce Value
1
lb.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

MedassistModule

Spawns in

Items

Extra Info:
[Implant] - medassist module

Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.

Current loadout: no injectors

Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.

Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes

Perfect

Aside from significantly decreasing the action cost of using tonics, the medassist module can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are generally detailed below.[1]

Tonic Positive Factors Negative Factors
blaze injector Player loses more than 1/2 of their HP from one source of heat damage
hulk honey injector Player is terrified
luminous hoarshroom Player loses more than 1/2 of their HP from one source of cold damage
rubbergum injector Player loses more than 1/2 of their HP from one source of cold or electrical damage Player is bleeding
salve injector Player is below full health
shade oil injector Player loses more than 3/4 of their HP from one source of damage
sphynx salt injector Player is confused
ubernostrum injector Player has been dismembered

When the player drops below 10% HP,

Cybernetic Info
License point cost

3

Slots

Body Back Arm

Destroyed when removed

No

  1. XRL.World.Parts.CyberneticsMedassistModule