Nav: Difference between revisions
Jump to navigation
Jump to search
(also) |
(update) |
||
Line 7: | Line 7: | ||
| mintier =1 | | mintier =1 | ||
| tinkerable =yes | | tinkerable =yes | ||
| canautotinker = no | |||
| tinkertier =3 | | tinkertier =3 | ||
| value =1.5 | | value =1.5 | ||
| desc =&CNav: When powered and booted up, this item enhances navigation. | | desc =&CNav: When powered and booted up, this item enhances navigation. | ||
| | | difficulty = 1 | ||
| complexity = 2 | |||
}} | }} | ||
{{name}} is am [[EMP]] | {{name}} is am [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to a {{favilink|powered exoskeleton}}. | ||
If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns. | If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns. |
Revision as of 16:54, 14 August 2020
This information is reliable as of patch 2.0.191.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.191.0. If this is no longer the current patch, you can help by updating it.
nav
Category
|
Eyewear, Exoskeleton |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.5 |
+1 | |
+2 | |
ID
|
ModNav |
Nav: When powered and booted up, this item enhances navigation. |
nav is am EMP sensitive mod that is applicable to any eyewear or to a powered exoskeleton.
If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.
Effects
This navigation bonus from this mod can only be applied once. This can stack with compass bracelet, but wearing another nav modded eyewear will not stack. [1]
- -%(Tier * 3 + 20) to get lost
- +(Tier * 2 + 15)% to get interesting encounters on the overmap
- +(Tier * 2 + 15)% faster movement on the world map
References
- ↑
XRL.World.Parts.NavigationBonus
|