Night vision (implant): Difference between revisions
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(this is a really good implant) |
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| gameversion = 2.0.203.20 | | gameversion = 2.0.203.20 | ||
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<!-- END QBE -->==Advantages & Disadvantages== | <!-- END QBE --> | ||
{{name|caps}} works much like {{favilink|night-vision goggles}}, granting a toggleable ability to see into dark areas in a 40-tile radius. This will also cause everything to appear green-colored, unless the "disable full-screen color effects" [[option]] is set. | |||
==Advantages & Disadvantages== | |||
{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game. | * Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game. | ||
* Available at chargen for | * Available at chargen for True Kin regardless of starting Arcology | ||
* Much larger radius than most light sources | |||
* Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness) | |||
* Together with [[Sure Fire]] and accurate weapons like a {{favilink|sniper rifle}}, allows sniping enemies from across the screen | |||
===Disadvantages=== | ===Disadvantages=== | ||
* Face implant slot competes for a lot of debatably more useful implants. | * Face implant slot competes for a lot of debatably more useful implants. | ||
* | * The color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies. | ||
{{Cybernetics data infobox|night vision}} | {{Cybernetics data infobox|night vision}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Revision as of 00:01, 24 May 2022
This article is about the true kin implant. For the mutation, see Night Vision. |
night vision
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
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NightVision |
Spawns in
|
|
Extra Info: | |
Infobox data from game version 2.0.203.20
|
[Implant] - night vision
Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
You gain the toggleable ability to see in the dark.
Target body parts: Face
License points: 2
Only compatible with True Kin genotypes
Night vision works much like night-vision goggles, granting a toggleable ability to see into dark areas in a 40-tile radius. This will also cause everything to appear green-colored, unless the "disable full-screen color effects" option is set.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Frees up a hand slot which would be taken up by a torch or glowsphere in the early game.
- Available at chargen for True Kin regardless of starting Arcology
- Much larger radius than most light sources
- Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness)
- Together with Sure Fire and accurate weapons like a sniper rifle, allows sniping enemies from across the screen
Disadvantages
- Face implant slot competes for a lot of debatably more useful implants.
- The color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Face |
Destroyed when removed
|
No |