Ontological anchor: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(32 intermediate revisions by 8 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Kontological anchor}}
| title = {{Qud text|{{Qud shader|K|{{(}}ontological anchor{{)}}}}}}
| image = ontological anchor.png
| image = ontological anchor.png
| overrideimages = {{altimage start}}{{altimage | ontological anchor identified.png | type = identified}}{{altimage | ontological anchor unidentified.png | type = unidentified}}{{altimage end}}
| av = 0
| av = 0
| dv = 0
| dv = 0
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 50
| commerce = 50
| energycellrequired = yes
| chargeused = 753
| chargefunction = Reality Stabilization [3], BootSequence [750]
| id = Ontological Anchor
| complexity = 6
| complexity = 6
| tier = 6
| tier = 6
Line 12: Line 19:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = KY
| renderstr = ]
| renderstr = ]
| id = Ontological Anchor
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| metal = yes
| inheritingfrom = BaseUtilityBracelet
| inheritingfrom = BaseBracelet
| dynamictable = {{Dynamic object|Items|Ontological Anchor}}
| unidentifiedimage = ontological anchor unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = metal bracelet
| wornon = Arm
| wornon = Arm
| supportedmods = CommonMods,ElectronicsMods
| desc = Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region.
| desc = Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region.
| categories = Bracelets
| gameversion = 2.0.206.57
}}
}}
[[Category:Bracelets]]
<!-- END QBE -->
The {{name}} is a bracelet that projects a [[normality]] field in the vicinity of the object when dropped, suppressing reality-distorting effects such as [[teleportation]], [[time dilation]], and {{favilink id|Space-Time Vortex|plural}}. While equipped, it will instead only affect the wearer. It has a chance to be carried by knights of the [[Putus Templar]].
 
The base strength of the normality field is 100: this is enough to render things affected {{qud text|astrally tethered}}, completely preventing use of reality-distorting effects. However, the strength of this field is reduced by each point of [[Glimmer]] the wearer has, and further reduced proportionally to the HP percentage of the user.
 
{{Arm Equipment Navbox}}

Latest revision as of 01:45, 19 January 2024

ontological anchor
Charge per Use

753 Solar cell: 3 usesFidget cell: 3 usesLead-acid cell: 5 usesCombustion cell: 7 usesChem cell: 13 usesThermoelectric cell: 53 usesBiodynamic cell: 79 usesNuclear cell: 132 usesAntimatter cell: 265 usesMecha power core: 664 uses

Charge Used For

Reality Stabilization [3], BootSequence [750]

Complexity

6

Tier

6

<0246>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

]

ID?Use this ID to Wish for the item

Ontological Anchor

Worn On

Arm

Spawns in

Items

Extra Info:
ontological anchor

Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region.

Perfect

The ontological anchor is a bracelet that projects a normality field in the vicinity of the object when dropped, suppressing reality-distorting effects such as teleportation, time dilation, and space-time vortices. While equipped, it will instead only affect the wearer. It has a chance to be carried by knights of the Putus Templar.

The base strength of the normality field is 100: this is enough to render things affected astrally tethered, completely preventing use of reality-distorting effects. However, the strength of this field is reduced by each point of Glimmer the wearer has, and further reduced proportionally to the HP percentage of the user.