Penetrating radar: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
(replace "generates" which feels like an awkward verb, + minor other clarifications / wording)
Line 31: Line 31:
<!-- END QBE -->
<!-- END QBE -->
[[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]]
[[File:Penetrating radar example.png|400px|thumb|left|Penetrating radar in use.]]
{{name|capitalize}} generates a 10 tile radius field centered on the player that provides nearly flawless vision similar to {{favilink|Clairvoyance}}.{{Code Reference|class=CyberneticsPenetratingRadar}} The range of the field can be further increased based on available [[compute power]]; every 10 units increases radius by one square.
{{name|capitalize}} grants a 10 tile radius of "vision" centered on the player that provides nearly flawless sensory detection. The effect is similar to {{favilink|Clairvoyance}} but has some unique attributes, such as the ability to sense hidden objects underneath occluding objects like walls and boulders.{{Code Reference|class=CyberneticsPenetratingRadar}} The radius of the field can be further increased based on available [[compute power]]; every 10 units of compute power increases radius by one square.


Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.  
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.  


The radar also reveals hidden objects in its entire area of effect (normally you only passively search in the eight nearby cells).
The radar also reveals hidden objects in its entire area of effect (normally you only passively search for hidden objects in the eight immediately adjacent cells).


Penetrating radar is blocked by {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, {{favilink|stasis field|plural}}, and {{favilink id|Space-Time Vortex|plural}}.
Penetrating radar is blocked by {{favilink|forcefield|plural}}, {{favilink|force barrier|plural}}, {{favilink|stasis field|plural}}, and {{favilink id|Space-Time Vortex|plural}}.
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Revision as of 14:53, 6 June 2022

penetrating radar
$
360.00
Commerce Value
0
lbs.
Weight
Complexity

6

Character

ç

ID?Use this ID to Wish for the item

PenetratingRadar

Spawns in

Items

Extra Info:
[Implant] - penetrating radar

Picophase transceiver arrays assemble an exquisitely detailed model of one's surroundings.

You gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies. This ability can be toggled on and off.

Target body parts: Body, Back, Head, Face, Arm
License points: 6
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's range.

Perfect
Penetrating radar in use.

Penetrating radar grants a 10 tile radius of "vision" centered on the player that provides nearly flawless sensory detection. The effect is similar to Clairvoyance but has some unique attributes, such as the ability to sense hidden objects underneath occluding objects like walls and boulders.[1] The radius of the field can be further increased based on available compute power; every 10 units of compute power increases radius by one square.

Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or monsters. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.

The radar also reveals hidden objects in its entire area of effect (normally you only passively search for hidden objects in the eight immediately adjacent cells).

Penetrating radar is blocked by forcefields, force barriers, stasis fields, and space-time vortices.

Cybernetic Info
License point cost

6

Slots

Body Back Head Face Arm

Destroyed when removed

No

  1. XRL.World.Parts.CyberneticsPenetratingRadar