Save: Difference between revisions

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(move)
(sort)
Line 22: Line 22:
|Tar Stuck Restraint
|Tar Stuck Restraint
|4 to 24
|4 to 24
|-
|{{favilink|Black ooze}} (going prone in)
|[[Toughness]]
|Ooze Disease
|13
|-
|-
|[[Bleeding]]
|[[Bleeding]]
Line 42: Line 47:
|Latch On Continue Grab Restraint Escape
|Latch On Continue Grab Restraint Escape
|25 + attacker Strength bonus
|25 + attacker Strength bonus
|-
|{{favilink|Gel}} (walking on)
|[[Agility]]
|Gel Slip Move
|5 to 24
|-
|-
|[[Glotrot]]
|[[Glotrot]]
Line 47: Line 57:
|Glotrot Disease Onset
|Glotrot Disease Onset
|13
|13
|-
|{{favilink|Green goo}} (going prone in)
|[[Toughness]]
|Goo Poison
|30
|-
|-
|Holographic [[bleeding]]
|Holographic [[bleeding]]
Line 52: Line 67:
|Illusion
|Illusion
|starting at 20, reduced by 1 each time
|starting at 20, reduced by 1 each time
|-
|{{favilink|Honey}} (walking on)
|[[Strength]], [[Agility]]
|Honey Stuck Restraint
|1 to 24
|-
|-
|[[Ironshank]]
|[[Ironshank]]
Line 77: Line 97:
|Immobilization
|Immobilization
|20 - 1 per 5 turns
|20 - 1 per 5 turns
|-
|{{favilink|Ink}} (walking on)
|[[Agility]]
|Ink Slip Move
|5 to 24
|-
|-
|{{favilink|Leather whip}} (initial)
|{{favilink|Leather whip}} (initial)
Line 117: Line 142:
|Latch On Continue Grab Restraint Escape
|Latch On Continue Grab Restraint Escape
|20
|20
|-
|{{favilink|Molten wax}} (walking on)
|[[Strength]], [[Agility]]
|Wax Stuck Restraint
|1 to 24
|-
|-
|[[Normality]] (failing an attempt to overcome it with a mutation)
|[[Normality]] (failing an attempt to overcome it with a mutation)
Line 122: Line 152:
|Reality Stabilization Daze
|Reality Stabilization Daze
|20
|20
|-
|[[Stuck]]
|[[Strength]]
|Web Restraint
|15 default but varies by source
|-
|[[Stunned]]
|[[Toughness]]
|Stun
|15
|-
|{{favilink|Gel}} (walking on)
|[[Agility]]
|Gel Slip Move
|5 to 24
|-
|{{favilink|Green goo}} (falling in)
|[[Toughness]]
|Goo Poison
|30
|-
|{{favilink|Honey}} (walking on)
|[[Strength]], [[Agility]]
|Honey Stuck Restraint
|1 to 24
|-
|{{favilink|Ink}} (walking on)
|[[Agility]]
|Ink Slip Move
|5 to 24
|-
|-
|{{favilink|Oil}} (walking on)
|{{favilink|Oil}} (walking on)
Line 157: Line 157:
|Oil Slip Move
|Oil Slip Move
|5 to 24
|5 to 24
|-
|{{favilink|Black ooze}} (falling in)
|[[Toughness]]
|Ooze Disease
|13
|-
|-
|{{favilink|Sap}} (walking on)
|{{favilink|Sap}} (walking on)
Line 172: Line 167:
|Slime Slip Move
|Slime Slip Move
|5 to 24
|5 to 24
|-
|[[Stuck]]
|[[Strength]]
|Web Restraint
|15 default but varies by source
|-
|[[Stunned]]
|[[Toughness]]
|Stun
|15
|-
|-
|{{favilink|Water}} (walking on frozen)
|{{favilink|Water}} (walking on frozen)
Line 177: Line 182:
|Ice Slip Move
|Ice Slip Move
|10
|10
|-
|{{favilink|Molten wax}} (walking on)
|[[Strength]], [[Agility]]
|Wax Stuck Restraint
|1 to 24
|}
|}
{{Mechanics Navbox}}
{{Mechanics Navbox}}

Revision as of 15:50, 11 August 2020

A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a (attribute) save of difficulty (number)".

By default, this is a 1d201-20 (Avg: 10.5) roll that has the attribute's modifier added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored.

If a save is against multiple attributes, the best modifier is used.

Most saves fail on a "natural 1" and succeed on a "natural 20" regardless of difficulty and bonuses, meaning you always have at least a 5% chance of success and at least a 5% chance of failure.

Saves include "Vs." tagging to designate what kind of effect they are, so save modifiers can be provided for particular scopes. If any part of a save modifier's scope matches to a part of the save's Vs., the save modifier applies.

You can see the details of all saving throws performed in the game with the debug option "Show saving throw debug text".

Saving throws
Source Attribute Vs Difficulty
asphalt (walking on) Strength, Agility Tar Stuck Restraint 4 to 24
black ooze (going prone in) Toughness Ooze Disease 13
Bleeding Toughness Bleeding starting at 20, reduced by 1 each time
crypt ferret bite (initial) Agility Latch On Move Drag Restraint 25 + attacker Agility bonus
crypt ferret bite (move) Strength Latch On Move Drag Restraint 25 + attacker Strength bonus
crypt ferret bite (ongoing) Strength Latch On Continue Grab Restraint Escape 25 + attacker Strength bonus
gel (walking on) Agility Gel Slip Move 5 to 24
Glotrot Toughness Glotrot Disease Onset 13
green goo (going prone in) Toughness Goo Poison 30
Holographic bleeding Willpower Illusion starting at 20, reduced by 1 each time
honey (walking on) Strength, Agility Honey Stuck Restraint 1 to 24
Ironshank Toughness Ironshank Disease Onset 13
Monochrome Toughness Monochrome Disease Onset 13
Hook and Drag (initial) Strength Hook Move Grab Restraint 20
Hook and Drag (ongoing) Strength Hook Continue Grab Restraint Escape 20
Immobilized Agility Immobilization 20 - 1 per 5 turns
ink (walking on) Agility Ink Slip Move 5 to 24
leather whip (initial) Agility Latch On Move Drag Restraint 14
leather whip (move) Strength Latch On Move Drag Restraint 14
leather whip (ongoing) Strength Latch On Continue Grab Restraint Escape 14
Madpole jaws (initial) Agility Latch On Move Drag Restraint 15 + attacker Agility bonus
Madpole jaws (move) Strength Latch On Move Drag Restraint 15 + attacker Strength bonus
Madpole jaws (ongoing) Strength Latch On Continue Grab Restraint Escape 15 + attacker Strength bonus
maghammer (initial, move) Strength Latch On Move Drag Restraint 20
maghammer (ongoing) Strength Latch On Continue Grab Restraint Escape 20
molten wax (walking on) Strength, Agility Wax Stuck Restraint 1 to 24
Normality (failing an attempt to overcome it with a mutation) Willpower Reality Stabilization Daze 20
oil (walking on) Agility Oil Slip Move 5 to 24
sap (walking on) Strength, Agility Sap Stuck Restraint 1 to 24
slime (walking on) Agility Slime Slip Move 5 to 24
Stuck Strength Web Restraint 15 default but varies by source
Stunned Toughness Stun 15
water (walking on frozen) Agility Ice Slip Move 10