Six-fingered: Difference between revisions

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{{Name}} is an [[:Category:Mods|item modification]] which can be applied to [[:Category:Armor|armor]] worn in the hands slot (referred to in the game's files as [[:Category:Gloves|gloves]], though the category includes ''all'' armor worn on the hands). A pair of gloves with the {{name}} mod increases the wearer's [[Agility]] by 1 point and is worth 1.3 times as much as an unmodified version of the same item.
{{Name}} is an [[:Category:Mods|item modification]] which can be applied to [[:Category:Armor|armor]] worn in the hands slot (referred to in the game's files as [[:Category:Gloves|gloves]], though the category includes ''all'' armor worn on the hands). A pair of gloves with the {{name}} mod increases the wearer's [[Agility]] by 1 point and is worth 1.3 times as much as an unmodified version of the same item.


{{Missing info|What level of tinkering is "sufficient" to apply this mod?}}
A player with the [[Tinker III|Tinker I]] skill, the blueprint for {{Name}}, and the required materials can mod a pair of [[:Category:Gloves|gloves]] to be {{name}}. Additionally, {{Name}} gloves can be found randomly generated in the wild (often in the hands slot of another creature).
A player with sufficient tinkering skill, the blueprint for {{Name}}, and the required materials can mod a pair of [[:Category:Gloves|gloves]] to be {{name}}. Additionally, {{Name}} gloves can be found randomly generated in the wild (often in the hands slot of another creature).


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Revision as of 17:28, 24 April 2020

six-fingered
Category

Glove

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

ID

ModSixFingered

Six-Fingered: +1 Agility

six-fingered is an item modification which can be applied to armor worn in the hands slot (referred to in the game's files as gloves, though the category includes all armor worn on the hands). A pair of gloves with the six-fingered mod increases the wearer's Agility by 1 point and is worth 1.3 times as much as an unmodified version of the same item.

A player with the Tinker I skill, the blueprint for six-fingered, and the required materials can mod a pair of gloves to be six-fingered. Additionally, six-fingered gloves can be found randomly generated in the wild (often in the hands slot of another creature).