Recycling: Difference between revisions
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{{Mod | {{Mod | ||
|title | | title = {{qud shader|B|recycling}} | ||
|type | | type = Body, Exoskeleton | ||
|id | | id = ModRecycling | ||
|rarity | | rarity = R | ||
|mintier | | mintier = 2 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =3 | | canautotinker = no | ||
|value | | tinkertier = 3 | ||
|desc | | difficulty = 3 | ||
| complexity = 1 | |||
| value = 1.3 | |||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CRecycling: This item collects, purifies, and stores up to 8 drams of the wearer's wastewater. | |||
}} | }} | ||
Every 10,000 turns, | Every 10,000 turns, equipped armor with this mod generates 1 dram of {{favilink|water}}. The item can hold a maximum of 8 drams. {{Code Reference|class=ModRecycling}} | ||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 15:50, 8 October 2021
recycling
Category
|
Body, Exoskeleton |
---|---|
Minimum item tier
|
2 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+3 | |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModRecycling |
Recycling: This item collects, purifies, and stores up to 8 drams of the wearer's wastewater. |
Every 10,000 turns, equipped armor with this mod generates 1 dram of water. The item can hold a maximum of 8 drams. [1]
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModRecycling
|