Spiked: Difference between revisions
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{{Mod | {{Mod | ||
|title | | title = {{qud text|&Rs&Ypike&Rd|notxml}} | ||
|type | | type = Gauntlet, Shield | ||
|id | | id = ModSpiked | ||
|rarity | | rarity = R | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =3 | | tinkertier = 3 | ||
|value | | value = 1.3 | ||
|desc | | difficulty = 1 | ||
| complexity = 1 | |||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = ''<on shields>''\n&CSpiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.\n\n''<on gauntlets>''\n&CSpiked: Unarmed attacks performed while this item is equipped cause bleeding. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
The {{name}} mod can be applied to [[:Category:Shields|shields]] or [[:Category:Gauntlets|gauntlets]]. When applied to a shield, | The {{name}} mod can be applied to [[:Category:Shields|shields]] or [[:Category:Gauntlets|gauntlets]]. When applied to a shield, the spiked mod adds bonus damage to [[Shield Slam]] and causes the target to bleed. When applied to gauntlets, spiked allows the user to inflict bleeding damage with unarmed attacks. | ||
== Gauntlet Bleed Damage == | == Gauntlet Bleed Damage == | ||
Gauntlets with the | Gauntlets with the spiked mod deal {{Heart}}{{dice tooltip|1d3}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + (GauntletTier * 2)'''. These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.{{Code Reference|class=ModSpiked}} | ||
== Shield Bleed Damage == | |||
Shields with the spiked mod deal {{Heart}}{{dice tooltip|1d2}} damage for each hit, with a [[bleeding]] save difficulty of '''20 + ShieldAV'''. Similar to spiked gauntlets, these bleeding effects do not stack.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam}} | |||
== Eligible Equipment == | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
=== Gauntlets === | |||
{{#cargo_query: | |||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | |||
| join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
| where = M.SupportedMods HOLDS 'GauntletMods' | |||
| order by = GD.PlainName | |||
| format = table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
=== Shields === | |||
{{#cargo_query: | |||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | |||
| join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
| where = M.SupportedMods HOLDS 'ShieldMods' | |||
| order by = GD.PlainName | |||
| format = table | |||
}} | |||
</div> | |||
</div> | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 18:33, 3 May 2022
Category
|
Gauntlet, Shield |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
+1 | |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModSpiked |
Infobox data from game version 2.0.201.114
|
<on shields> |
The spiked mod can be applied to shields or gauntlets. When applied to a shield, the spiked mod adds bonus damage to Shield Slam and causes the target to bleed. When applied to gauntlets, spiked allows the user to inflict bleeding damage with unarmed attacks.
Gauntlet Bleed Damage
Gauntlets with the spiked mod deal 1d31-3 (Avg: 2) damage for each hit, with a bleeding save difficulty of 20 + (GauntletTier * 2). These bleeding effects do not stack. Instead, if the new bleeding effect is more powerful than the previous effect, it will replace it.[1]
Shield Bleed Damage
Shields with the spiked mod deal 1d21-2 (Avg: 1.5) damage for each hit, with a bleeding save difficulty of 20 + ShieldAV. Similar to spiked gauntlets, these bleeding effects do not stack.[2]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114. |
|