Parabolic muscular subroutine: Difference between revisions
imported>Teamtotobot m Bot: Adding {{Cybernetics Navbox}} |
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{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}} | ||
| image = parabolic muscular subroutine.png | | image = parabolic muscular subroutine.png | ||
| overrideimages = {{altimage start}}{{altimage | parabolic muscular subroutine identified.png | type = identified}}{{altimage | parabolic muscular subroutine unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| id = ParabolicMuscularSubroutine | | id = ParabolicMuscularSubroutine | ||
| complexity = 3 | | complexity = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cr | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_2point | ||
| dynamictable = {{Dynamic object|Items|ParabolicMuscularSubroutine}} | |||
| unidentifiedimage = parabolic muscular subroutine unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule. | | desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule. | ||
{{Qud shader|rules|{{(}}Your throw range is increased by 2. | {{Qud shader|rules|{{(}}Your throw range is increased by 2. | ||
When you throw something at a target inside your throw range, your throwing accuracy is 100%.{{)}}}} | When you throw something at a target inside your throw range, your throwing accuracy is 100%. | ||
Target body parts: Arm | |||
License points: 2 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.207.72 | |||
}} | }} | ||
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{ | |||
{{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. | |||
The bonuses of the implant also apply to extra throwing slots, such as ones granted by {{favilink|grafted mirror arm|plural}}. While most obviously synergistic with [[grenades]] and other [[thrown weapon combat#List of Thrown Weapons|throwing weapons]], all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , allowing the user throw dangerous items such as {{favilink|phial|plural}} full of {{favilink|neutron flux}} or {{favilink|lava}} without risk of one going wayward and missing the intended target. | |||
Contrary to the description and unlike certain other implants such as {{favilink|phase-adaptive scope}}, {{name}} does not require a physical target in order to function. Allowing the user to accurately throw grenades and other items at literally any tile within their throwing range. | |||
While not directly stated in the description, certain thrown weapons such as {{favilink|geomagnetic disc}} which take the target's {{dvlink}} into account while calculating hit chance, receive a +2 modifier to successfully connecting, leading to a notable increase to the overall damage output and reliability of such weapons. | |||
==Advantages & Disadvantages== | |||
{{opinion}} | |||
===Advantages=== | |||
*Makes grenades and other thrown weapons much safer and more consistent to use. | |||
*Can give low-agility characters an accurate source of ranged damage. | |||
*Low cost allows for easy installation without much impact on the user's ability to install other implants. | |||
===Disadvantages=== | |||
*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects. | |||
*Very limited utility without specific items or cybernetics. | |||
*Throwing builds are often dependent upon the {{favilink|Tinkering}} [[skill]] tree and finding bits, possibly limiting early-game damage potential without careful planning and investment. | |||
==Tips== | |||
*The +2 to hit bonus on some thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} improving the item's effectiveness, especially against multiple targets. | |||
*Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}. | |||
*While {{name}} is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, allowing the user to easily and infinitely output a moderate amount of {{avlink}}-ignoring damage over long-distances, especially if used along with a {{favilink|grafted mirror arm}} and higher [[Strength]]. | |||
*Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as [[Schemasoft (low-tier)]]. | |||
*The ability to accurately throw to any tile can allow the user to easily place grenades or other items in advantageous positions, such as a tile in the middle of a group of hostile creatures. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Latest revision as of 02:15, 18 June 2025
0 lbs. Weight | |
Complexity
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3 |
---|---|
Character
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ç |
ID?
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ParabolicMuscularSubroutine |
Spawns in
|
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Infobox data from game version 2.0.207.72
|
License point cost
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2 |
---|---|
Slots
|
Arm |
Destroyed when removed
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No |
parabolic muscular subroutine is a lower cost arm-exclusive cybernetic which improves the user's throwing range by 2 tiles as well as reducing their aim variance while throwing items to 0, resulting in perfectly accurate throws within the user's throw range.
The bonuses of the implant also apply to extra throwing slots, such as ones granted by grafted mirror arms. While most obviously synergistic with grenades and other throwing weapons, all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , allowing the user throw dangerous items such as
phials full of
neutron flux or
lava without risk of one going wayward and missing the intended target.
Contrary to the description and unlike certain other implants such as phase-adaptive scope, parabolic muscular subroutine does not require a physical target in order to function. Allowing the user to accurately throw grenades and other items at literally any tile within their throwing range.
While not directly stated in the description, certain thrown weapons such as geomagnetic disc which take the target's DV into account while calculating hit chance, receive a +2 modifier to successfully connecting, leading to a notable increase to the overall damage output and reliability of such weapons.
Advantages & Disadvantages
Advantages
- Makes grenades and other thrown weapons much safer and more consistent to use.
- Can give low-agility characters an accurate source of ranged damage.
- Low cost allows for easy installation without much impact on the user's ability to install other implants.
Disadvantages
- A character with higher-Agility and the
Deft Throwing skill can somewhat approximate most of the implant's effects.
- Very limited utility without specific items or cybernetics.
- Throwing builds are often dependent upon the
Tinkering skill tree and finding bits, possibly limiting early-game damage potential without careful planning and investment.
Tips
- The +2 to hit bonus on some thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown
geomagnetic disc improving the item's effectiveness, especially against multiple targets.
- Can be used along with
penetrating radar and
phase-adaptive scope in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a
hologram bracelet.
- While parabolic muscular subroutine is installed the
force knives generated by
precision force lathe become perfectly accurate when thrown, allowing the user to easily and infinitely output a moderate amount of AV-ignoring damage over long-distances, especially if used along with a
grafted mirror arm and higher Strength.
- Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as Schemasoft (low-tier).
- The ability to accurately throw to any tile can allow the user to easily place grenades or other items in advantageous positions, such as a tile in the middle of a group of hostile creatures.
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