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| | unidentifiedimage = medassist module unidentified.png | | | unidentifiedimage = medassist module unidentified.png |
| | unidentifiedname = weird artifact | | | unidentifiedname = weird artifact |
| | unidentifiedaltname = device | | | unidentifiedaltname = weird artifact |
| | desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins. | | | desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins. |
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| Reduces the action cost of applying injectors by 80%. | | Reduces the action cost of applying injectors by 80%. |
| Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off. | | Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. |
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| Target body parts: Body, Back, Arm | | Target body parts: Body, Back, Arm |
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| Only compatible with True Kin genotypes{{)}}}} | | Only compatible with True Kin genotypes{{)}}}} |
| | categories = Cybernetics | | | categories = Cybernetics |
| | gameversion = 2.0.203.20 | | | gameversion = 2.0.207.72 |
| }} | | }} |
| <!-- END QBE --> | | <!-- END QBE --> |
| Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are generally detailed below.{{Code Reference|class=CyberneticsMedassistModule}} | | {{Cybernetics data infobox}} |
| | Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are broadly detailed below.{{Code Reference|class=CyberneticsMedassistModule}} |
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| {| class="wikitable" | | {| class="wikitable" |
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| | {{favilink|Blaze injector}} | | | {{favilink|Blaze injector}} |
| | Player loses more than 1/2 of their [[HP]] from one source of [[Heat damage|heat]] damage | | | Player loses more than half of their base [[HP]] or 2/3 of their current HP from one source of [[Heat damage|heat]] damage |
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| | {{favilink|Luminous hoarshroom}} | | | {{favilink|Luminous hoarshroom}} |
| | Player loses more than 1/2 of their HP from one source of [[Cold damage|cold]] damage | | | Player loses more than half of their base HP or 2/3 of their current HP from one source of [[Cold damage|cold]] damage |
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| | {{favilink|Rubbergum injector}} | | | {{favilink|Rubbergum injector}} |
| | Player loses more than 1/2 of their [[HP]] from one source of [[Cold damage|cold]] or [[Electrical damage|electrical]] damage | | | Player loses more than half of their base HP or 2/3 of their current HP from one source of [[Cold damage|cold]] or [[Electrical damage|electrical]] damage |
| | Player is [[bleeding]] | | | Player is [[bleeding]] |
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| | {{favilink|Salve injector}} | | | {{favilink|Salve injector}} |
| | Player is below full health | | | Player is below 50% health |
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| | {{favilink|Shade oil injector}} | | | {{favilink|Shade oil injector}} |
| | Player loses more than 3/4 of their HP from one source of damage | | | Player loses more than 2/3 of their base HP or 3/4 of their current HP from one source of damage |
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| |} | | |} |
| When the player drops below 10% HP, | | When the player drops below 10% HP, the {{name}} will randomly use any tonics loaded into it, prioritizing healing and {{favilink|shade oil injector|plural}}. |
| {{Cybernetics data infobox}} | | |
| | Note that, despite counting as tonics for most other purposes, [[Luminous hoarshroom (food)|luminous hoarshrooms]] will not work in the {{name}}, it only accepts actual injectors. |
| {{Cybernetics Navbox}} | | {{Cybernetics Navbox}} |
medassist module
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Complexity
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4
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Character
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ç
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ID ?Use this ID to Wish for the item
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MedassistModule
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Spawns in
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Items
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Extra Info:
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[Implant] - medassist module
Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
Current loadout: no injectors
Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost.
Target body parts: Body, Back, Arm
License points: 3
Only compatible with True Kin genotypes
Perfect
Cybernetic Info
License point cost
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3
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Slots
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Body • Back • Arm
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Destroyed when removed
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No
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Aside from significantly decreasing the action cost of using tonics, the medassist module can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are broadly detailed below.[1]
When the player drops below 10% HP, the medassist module will randomly use any tonics loaded into it, prioritizing healing and
shade oil injectors.
Note that, despite counting as tonics for most other purposes, luminous hoarshrooms will not work in the medassist module, it only accepts actual injectors.
v · d · eList of Cybernetics |
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| 1 Point |
cherubic visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> electromagnetic sensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> force modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> navigation system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical bioscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical technoscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (low SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter <span style="color:#155352;">-</span> </span><span style="display:inline-block"> tibular hydrojets | | 2 Point |
air current microsensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> anchor spikes <span style="color:#155352;">-</span> </span><span style="display:inline-block"> carbide hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> communications interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> fire suppression system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> grounding shunts <span style="color:#155352;">-</span> </span><span style="display:inline-block"> hyper-elastic ankle tendons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> inflatable axons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> night vision <span style="color:#155352;">-</span> </span><span style="display:inline-block"> nocturnal apex <span style="color:#155352;">-</span> </span><span style="display:inline-block"> parabolic muscular subroutine <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pentaceps <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase harmonic modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pneumatic pistons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> rapid release finger flexors <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive cranial plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (low-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (medium SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter (high-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stabilizer arm locks <span style="color:#155352;">-</span> </span><span style="display:inline-block"> translucent skin | | 3 Point |
anomaly fumigator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> beautiful visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic arm <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic heart <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic liver <span style="color:#155352;">-</span> </span><span style="display:inline-block"> custom visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dopamine synth <span style="color:#155352;">-</span> </span><span style="display:inline-block"> equipment rack <span style="color:#155352;">-</span> </span><span style="display:inline-block"> giant hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-grade dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> intravenous port <span style="color:#155352;">-</span> </span><span style="display:inline-block"> matter recompositer <span style="color:#155352;">-</span> </span><span style="display:inline-block"> medassist module <span style="color:#155352;">-</span> </span><span style="display:inline-block"> palladium electrodeposits <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (mid-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> security interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (high SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> transparent skin <span style="color:#155352;">-</span> </span><span style="display:inline-block"> ultra-elastic ankle tendons | | 4 Point |
fullerite hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> magnetic core <span style="color:#155352;">-</span> </span><span style="display:inline-block"> motorized treads <span style="color:#155352;">-</span> </span><span style="display:inline-block"> onboard recoiler <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase-adaptive scope <span style="color:#155352;">-</span> </span><span style="display:inline-block"> precision force lathe <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive trauma plate <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (high-tier) | | 5+ Point |
grafted mirror arm (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> micromanipulator array (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> biodynamic power plant (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> gun rack (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> holographic visage (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> penetrating radar (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis projector (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> crysteel hand bones (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-fidelity matter recompositer (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical multiscanner (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft plus (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> social coprocessor (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis entangler (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with black opal tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with ruby tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with sapphire tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with white opal tracery (12) |
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XRL.World.Parts.CyberneticsMedassistModule