Chassis plate: Difference between revisions
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Edited my remaining "awkward wording," incl. style guide nonadherence; Added tips abt. magnets & Qud's other krakens. |
m Whoops! Krakens don't need to be dismissed to leave trails. |
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{{Opinion}} | {{Opinion}} | ||
* A {{name}} [[fitted with suspensors]] can be [[magnetized]] and equipped to a non-colossal creature's two Floating Nearby slots. A second Floating Nearby slot can be acquired by completing [[Tomb of the Eaters (quest)]] or by installing a {{f|magnetic core}}. | * A {{name}} [[fitted with suspensors]] can be [[magnetized]] and equipped to a non-colossal creature's two Floating Nearby slots. A second Floating Nearby slot can be acquired by completing [[Tomb of the Eaters (quest)]] or by installing a {{f|magnetic core}}. | ||
* In search of a {{name}}, a player who values their run over their time may choose tracking a {{favilink|salt kraken}} over attempting to scrap a {{f|leering stalker}}. Since corpses left in a kraken's path are influenced by [[zone tier]], bringing a [[beguiling|beguiled]] or [[proselytize|proselytized]] salt kraken to a high-tier zone | * In search of a {{name}}, a player who values their run over their time may choose tracking a {{favilink|salt kraken}} over attempting to scrap a {{f|leering stalker}}. Since corpses left in a kraken's path are influenced by [[zone tier]], bringing a [[beguiling|beguiled]] or [[proselytize|proselytized]] salt kraken to a high-tier zone raises the chance of a {{f|giant heap of chrome scrap}} being left in its trail. | ||
** This can also be accomplished using a {{f|star kraken}}, which will be more likely to survive any high-tier aggressors it encounters. | ** This can also be accomplished using a {{f|star kraken}}, which will be more likely to survive any high-tier aggressors it encounters. | ||
{{Back Equipment Navbox}} | {{Back Equipment Navbox}} |
Latest revision as of 21:20, 7 January 2025
chassis plate
Tier
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9 ('"`UNIQ--finalizedvar-0--QINU`"'+1) |
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Potential
Mods? |
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Character
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] |
ID?
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Gigantic Chassis Plate |
Butchered from
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Worn On
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Spawns in
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Resistance
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20 Cold 20 Heat |
Modifications
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Extra Info:
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Infobox data from game version 2.0.207.72
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A chassis plate has the highest AV of all back equipment as well as bonuses to both thermal resistances. As each chassis plate is guaranteed to be gigantic, a non-colossal creature must use two back slots to equip one, something only possible for True Kin with an equipment rack implant installed. Also note that while a chassis plate's base weight is 300 lbs., its inherent mod multiplies this to 1500 lbs..
A chassis plate can be butchered from a giant heap of chrome scrap, the remains of a slain
leering stalker.
Tips
This section is opinion-based. Your mileage may vary.
- A chassis plate fitted with suspensors can be magnetized and equipped to a non-colossal creature's two Floating Nearby slots. A second Floating Nearby slot can be acquired by completing Tomb of the Eaters (quest) or by installing a
magnetic core.
- In search of a chassis plate, a player who values their run over their time may choose tracking a
salt kraken over attempting to scrap a
leering stalker. Since corpses left in a kraken's path are influenced by zone tier, bringing a beguiled or proselytized salt kraken to a high-tier zone raises the chance of a
giant heap of chrome scrap being left in its trail.
- This can also be accomplished using a
star kraken, which will be more likely to survive any high-tier aggressors it encounters.
- This can also be accomplished using a
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