Liquid-cooled: Difference between revisions

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m (Water usage chance should be 15 - Tier)
(Adjust to avoid redundant integer range (4-4))
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== Table ==
== Table ==
The following weapons can be {{name}}:
The following weapons can be {{name}}:
{{#cargo_query:tables=ItemsTable=IT, GeneralData=GD|join on=IT.JoinKey=GD.JoinKey|fields=CONCAT('{{((}}favilink page {{!}}', IT._pageName, '{{))}}')=Gun, Shots, GD.Tier=Tier, CONCAT(CONCAT(CASE
{{#cargo_query:tables=ItemsTable=IT, GeneralData=GD
  WHEN FLOOR(Shots*1.3) > FLOOR(Shots + 1) THEN FLOOR(Shots * 1.3)
|join on=IT.JoinKey=GD.JoinKey
  ELSE FLOOR(Shots + 1)
|fields=CONCAT('{{((}}favilink page {{!}}', IT._pageName, '{{))}}')=Gun
END), '-', FLOOR(Shots* 1.6))=Shots (Cooled), CONCAT(CASE  
, GD.Tier=Tier
, Shots=Shots (Base)
, CONCAT(CASE
  WHEN Shots+1 >= FLOOR(Shots*1.3)
  THEN
    CASE
      WHEN FLOOR(Shots*1.6) > Shots+1
      THEN CONCAT(Shots+1, '-', FLOOR(Shots*1.6))
      ELSE Shots+1
    END
  ELSE
    CASE
      WHEN FLOOR(Shots*1.6) > FLOOR(Shots*1.3)
      THEN CONCAT(FLOOR(Shots*1.3), '-', FLOOR(Shots*1.6))
      ELSE FLOOR(Shots*1.3)
    END
  END)=Shots (Cooled)
, CONCAT(CASE  
   WHEN Shots%4 = 0 THEN FLOOR(Shots * 2)  
   WHEN Shots%4 = 0 THEN FLOOR(Shots * 2)  
   ELSE 2 * FLOOR(Shots) + (8-(Shots*2)%8)
   ELSE 2 * FLOOR(Shots) + (8-(Shots*2)%8)
END) = Volume, CONCAT(15 - GD.Tier,'%') = Water usage chance|where= Shots > 1 AND Shots = AmmoPerAction AND GD._pageNamespace = 0|format = table|order by=GD.Tier ASC}}
  END) = Volume
, CONCAT(15 - GD.Tier,'%') = Water Usage Chance
|where= Shots > 1 AND Shots = AmmoPerAction AND GD._pageNamespace = 0
|format = table
|order by=GD.Tier ASC
}}


{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 15:55, 22 December 2020

This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.86.
liquid-cooled
Category

Firearm

Restrictions

Must have a rate of fire greater than 1 and consume 1 ammo per shot

Native tierLess likely to appear on items
of a lower tier than this.

3

Rarity

Uncommon

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.2

+2

+2

ID

ModLiquidCooled

Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed.

liquid-cooled is a mod for firearms that increases how many shots are fired in exchange for using up fresh water. A firearm can only be liquid-cooled if they already fire multiple shots (in succession; a burst of a pump shotgun is considered only one shot) and each shot uses one of the gun's ammo. This "ammo" can be intangible, such as a chain laser using using energy.

Adding this mod to a firearm creates a slot inside the weapon that various liquids can be poured into. The exact volume that the weapon can hold is determined by the number of shots it has before the mod is applied:

If this is not divisible by 8, the formula changes to add an additional number:

The number of shots per action is a 30-60% increase of the original number of shots, or just one additional shot if that is larger. This percent bonus is randomized for each time the modification is applied.

This article has information that is missing or not up to par.
Reason: Can this number be rerolled through Precognition?

A liquid-cooled weapon will not fire if its liquid reservoir is empty.

Table

The following weapons can be liquid-cooled:

Error: No field named "Shots" found for any of the specified database tables.