Tags: Mobile edit Mobile web edit |
|
Line 30: |
Line 30: |
| <!-- END QBE --> | | <!-- END QBE --> |
| {{Cybernetics data infobox}} | | {{Cybernetics data infobox}} |
| | | {{Missing info|Lacks details about identification}} |
| '''Electromagnetic sensor''' allows the player to detect [[robotic|robotic]] creatures within an omni-directional radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{favilink|Heightened Hearing |Heightened Hearing}}, the implant only provides an outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The Implant is not guaranteed to immediately identify creatures, with some detected [[robots|robots]] initially being represented by the {{qud char|&K|?}} tile, which may take multiple turns to be fully identified. If a creature leaves the implant's radius for any reason, they may need to be identified again.
| | An {{name}} is a [[cybernetic]] that allows the player to detect [[robotic|robotic]] creatures within a radius of 9 tiles regardless of light level or [[Properties#Occluding|occluding]] objects. Similarly to {{f|Heightened Hearing}}, the implant only provides an outline of nearby robots, preventing the usage of [[looking|look]] for additional information. The implant is not guaranteed to immediately identify creatures, with some detected [[robots|robots]] initially being represented by a {{qud char|&K|?}} tile, which may take multiple turns to be fully identified. If a creature leaves the implant's radius for any reason, they may need to be identified again. |
|
| |
|
| == Compute Power Table == | | == Compute Power Table == |
Line 118: |
Line 118: |
| *Only costs 1 license point and can be installed into any [[cybernetics|cybernetics]] slot, allowing a high degree of flexibility. | | *Only costs 1 license point and can be installed into any [[cybernetics|cybernetics]] slot, allowing a high degree of flexibility. |
| *Relatively easy to find or purchase. | | *Relatively easy to find or purchase. |
| *Can help prevent deadly early game ambushes from {{favilink| chaingun turret|plural}}. | | *Can help prevent deadly early game ambushes from {{favilink|chaingun turret|plural}}. |
| *Immune to [[EMP]] blasts. | | *Immune to [[EMP]] blasts. |
|
| |
|
| ===Disadvantages=== | | ===Disadvantages=== |
| *Disrupts Auto-Explore and cannot be deactivated without uninstalling. | | *Disrupts auto-explore and cannot be deactivated without uninstalling. |
| *Takes up a Cybernetics slot which could be replaced with the similarly functioning but broadly more useful {{Favilink|Penetrating Radar}} | | *Takes up a cybernetics slot which could be replaced with the similarly functioning but broadly more useful {{favilink|Penetrating Radar}}. |
|
| |
|
| ==Tips== | | ==Tips== |
| *Creatures detected by the implant can be manually fired upon, this works with {{favilink|phase-adaptive scope}}, allowing the user to attack visible enemies through walls. | | *Creatures detected by the implant can be manually fired upon. This works with {{favilink|phase-adaptive scope}}, allowing the user to attack visible enemies through walls. |
| | | * Unlike penetrating radar, this implant is capable of detecting creatures through {{favilink|forcefield|plural}}, letting the user use a phase-adaptive scope to target {{favilink|chrome pyramid|plural}} from a safe distance through walls. |
| * Unlike Penetrating Radar, this implant is capable of detecting creatures through {{favilink|forcefield|plural}}, letting the user use Phase-Adaptive Scope to target {{favilink|chrome pyramid|plural}} from a safe distance through walls. | |
|
| |
|
| {{Cybernetics Navbox}} | | {{Cybernetics Navbox}} |
|
| |
|
| [[Category:Cybernetics]] | | [[Category:Cybernetics]] |
electromagnetic sensor
|
Complexity
|
3
|
Character
|
ç
|
ID ?Use this ID to Wish for the item
|
ElectromagneticSensor
|
Spawns in
|
Items
|
[Implant] - electromagnetic sensor
Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.
You detect nearby robots without having to see them.
Target body parts: Head, Face, Back, Body, Feet, Arm, Hands
License points: 1
Only compatible with True Kin genotypes
Compute Power on the local lattice increases this item's range.
Perfect
Cybernetic Info
License point cost
|
1
|
Slots
|
Head • Face • Back • Body • Feet • Arm • Hands
|
Destroyed when removed
|
No
|
 |
This article has information that is missing or not up to par.
Reason: Lacks details about identification
|
This article has information that is missing or not up to par.
Reason: Lacks details about identification
An electromagnetic sensor is a cybernetic that allows the player to detect robotic creatures within a radius of 9 tiles regardless of light level or occluding objects. Similarly to
Heightened Hearing, the implant only provides an outline of nearby robots, preventing the usage of look for additional information. The implant is not guaranteed to immediately identify creatures, with some detected robots initially being represented by a ? tile, which may take multiple turns to be fully identified. If a creature leaves the implant's radius for any reason, they may need to be identified again.
Compute Power Table
Compute Power
|
Range
|
10
|
9 tiles
|
20
|
10 tiles
|
30
|
11 tiles
|
40
|
12 tiles
|
50
|
13 tiles
|
60
|
14 tiles
|
70
|
15 tiles
|
80
|
16 tiles
|
90
|
17 tiles
|
100
|
18 tiles
|
Compute Power
|
Range
|
110
|
18 tiles
|
120
|
19 tiles
|
130
|
20 tiles
|
140
|
21 tiles
|
150
|
22 tiles
|
160
|
23 tiles
|
170
|
24 tiles
|
180
|
25 tiles
|
190
|
26 tiles
|
200
|
27 tiles
|
Advantages & Disadvantages
 |
This section is opinion-based. Your mileage may vary.
|
This section is opinion-based. Your mileage may vary.
Advantages
- Only costs 1 license point and can be installed into any cybernetics slot, allowing a high degree of flexibility.
- Relatively easy to find or purchase.
- Can help prevent deadly early game ambushes from
chaingun turrets.
- Immune to EMP blasts.
Disadvantages
- Disrupts auto-explore and cannot be deactivated without uninstalling.
- Takes up a cybernetics slot which could be replaced with the similarly functioning but broadly more useful
penetrating radar.
Tips
- Creatures detected by the implant can be manually fired upon. This works with
phase-adaptive scope, allowing the user to attack visible enemies through walls.
- Unlike penetrating radar, this implant is capable of detecting creatures through
forcefields, letting the user use a phase-adaptive scope to target
chrome pyramids from a safe distance through walls.
v · d · eList of Cybernetics |
---|
| 1 Point |
cherubic visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> electromagnetic sensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> force modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> navigation system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical bioscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical technoscanner <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (low SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter <span style="color:#155352;">-</span> </span><span style="display:inline-block"> tibular hydrojets | | 2 Point |
air current microsensor <span style="color:#155352;">-</span> </span><span style="display:inline-block"> anchor spikes <span style="color:#155352;">-</span> </span><span style="display:inline-block"> carbide hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> communications interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> fire suppression system <span style="color:#155352;">-</span> </span><span style="display:inline-block"> grounding shunts <span style="color:#155352;">-</span> </span><span style="display:inline-block"> hyper-elastic ankle tendons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> inflatable axons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> night vision <span style="color:#155352;">-</span> </span><span style="display:inline-block"> nocturnal apex <span style="color:#155352;">-</span> </span><span style="display:inline-block"> parabolic muscular subroutine <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pentaceps <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase harmonic modulator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> pneumatic pistons <span style="color:#155352;">-</span> </span><span style="display:inline-block"> rapid release finger flexors <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive cranial plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (low-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (medium SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skin glitter (high-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stabilizer arm locks <span style="color:#155352;">-</span> </span><span style="display:inline-block"> translucent skin | | 3 Point |
anomaly fumigator <span style="color:#155352;">-</span> </span><span style="display:inline-block"> beautiful visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic arm <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic heart <span style="color:#155352;">-</span> </span><span style="display:inline-block"> bionic liver <span style="color:#155352;">-</span> </span><span style="display:inline-block"> custom visage <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dermal plating <span style="color:#155352;">-</span> </span><span style="display:inline-block"> dopamine synth <span style="color:#155352;">-</span> </span><span style="display:inline-block"> equipment rack <span style="color:#155352;">-</span> </span><span style="display:inline-block"> giant hands <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-grade dermal insulation <span style="color:#155352;">-</span> </span><span style="display:inline-block"> intravenous port <span style="color:#155352;">-</span> </span><span style="display:inline-block"> matter recompositer <span style="color:#155352;">-</span> </span><span style="display:inline-block"> medassist module <span style="color:#155352;">-</span> </span><span style="display:inline-block"> palladium electrodeposits <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (mid-tier) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> security interlock <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft (high SP) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> transparent skin <span style="color:#155352;">-</span> </span><span style="display:inline-block"> ultra-elastic ankle tendons | | 4 Point |
fullerite hand bones <span style="color:#155352;">-</span> </span><span style="display:inline-block"> magnetic core <span style="color:#155352;">-</span> </span><span style="display:inline-block"> motorized treads <span style="color:#155352;">-</span> </span><span style="display:inline-block"> onboard recoiler <span style="color:#155352;">-</span> </span><span style="display:inline-block"> phase-adaptive scope <span style="color:#155352;">-</span> </span><span style="display:inline-block"> precision force lathe <span style="color:#155352;">-</span> </span><span style="display:inline-block"> reactive trauma plate <span style="color:#155352;">-</span> </span><span style="display:inline-block"> Schemasoft (high-tier) | | 5+ Point |
grafted mirror arm (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> micromanipulator array (5) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> biodynamic power plant (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> gun rack (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> holographic visage (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> penetrating radar (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis projector (6) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> crysteel hand bones (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> high-fidelity matter recompositer (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> optical multiscanner (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> skillsoft plus (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> social coprocessor (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> stasis entangler (8) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with black opal tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with ruby tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with sapphire tracery (12) <span style="color:#155352;">-</span> </span><span style="display:inline-block"> cathedra with white opal tracery (12) |
|