Wine
Revision as of 12:30, 7 December 2020 by 174.92.48.77 (talk)
wine
When on/in other objects/liquids: | |
---|---|
{{{adjective}}} liquid {{{smeared}}} object {{{stained}}} object | |
Starts Flaming at
|
350° |
Vaporizes at
|
2000° |
Base temperature
|
25° |
Value per dram
|
4 |
Weight per dram
|
0.25# |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
WinePool |
Liquid ID
|
wine is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.
Drinking
Drinking wine provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.[1] This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become confused (at level 1 confusion) for 5d55-25 (Avg: 15) turns.
Sources
- wine weeps and giant wine weeps. The surrounding fungus will be magenta and reddish in color.
- Sold by vintners
- Found in magenta clay pitchers in ruins or historical sites
- The alchemist is guaranteed to have one dram of wine available for purchase.
Uses
- A decently valuable liquid, 4 times more expensive than water
- A possible liquid required for the cure in the Corpus Choliys
|
- ↑
XRL.Liquids.LiquidWine
, methodDrank