Cybernetics
Cybernetics are one aspect of character creation in Caves of Qud. They provide the bulk of character customization for players playing as True Kin, and are roughly analogous to the Mutations available to Mutants.
Cybernetics differ from mutations in that they are not obtained through leveling up and spending points; instead, they are found throughout the world in various locations, and installed into the player's body. They are unable to be leveled as mutations are.
Cybernetics are listed by their short display name below and elsewhere on the wiki. In game, they appear with the prefix [Implant] - <cybernetic name>.
In contrast to mutations, very few enemies possess cybernetic implants, a notable exception being the Putus Templar.
Character Creation
The player is permitted to select one cybernetic during character creation. Only a small portion of the cybernetics present in the game are available for selection when creating a character. Additionally, certain cybernetics are only available when playing as castes belonging to specific arcologies. The player can also choose not to take any cybernetic, which will grant them +1 Toughness.
General Starting Cybernetics
Cybernetic | Slots | Code |
---|---|---|
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Body • Head • Back | 01 |
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Face | 04 |
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Face | 05 |
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Face | 06 |
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Feet | 07 |
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Arm | 08 |
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Body • Back | 09 |
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Arm | 11 |
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Hands | 12 |
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Hands | 13 |
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Feet | 14 |
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Head | 15 |
Arcology-Specific Starting Cybernetics
Cybernetic | Slots | Arcology | Castes |
---|---|---|---|
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Body Head |
The Crustal Mortars of Yawningmoon |
Child of the Deep Child of the Wheel Child of the Hearth Fuming God-Child |
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Face | The Ice-Sheathed Arcology of Ibul |
Artifex Consul Praetorian Eunuch |
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Head | The Toxic Arboreta of Ekuemekiyye, the Holy City |
Priest of All Suns Priest of All Moons Syzygyrior Horticulturist |
Obtaining Cybernetics
Cybernetics are not obtained through leveling up as mutations are. Instead, they are found in the game world and installed into the player's body at becoming nooks.
Installing a cybernetic requires the cybernetic itself, an unoccupied body part slot that varies depending on the implant, and the appropriate license tier. One's license tier can be upgraded at a becoming nook by spending cybernetics credit wedges, or by wearing certain equipment.
Just as cybernetics can be installed, they can also be uninstalled using a becoming nook, which will refund the license points used by that implant. Some cybernetics will be returned to the inventory when uninstalled; others, however, will be destroyed if removed.
Finding Cybernetics & Wedges
Cybernetics are fairly uncommon in Qud, mainly being located in cybernetics racks found next to becoming nooks. Becoming nooks themselves are sometimes found in Ruins, among other locations.
Credit wedges are also fairly rare, being found randomly as loot in chests, and are sometimes sold by merchants.
Full List of Cybernetics
Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight
Cybernetic | Cost | Slots | Destroyed when Removed | Starting Arcologies | CyberneticID | Weight | |
---|---|---|---|---|---|---|---|
Cybernetic | Cost | Slots | Destroyed when Removed | Starting Arcologies | CyberneticID | Weight | |
![]() | 1 | Face | No | Artifex • Consul • Praetorian • Eunuch | CherubicVisage | 1.0 | |
![]() | 1 | Head • Face • Back • Body • Feet • Arm • Hands | No | ElectromagneticSensor | 0.0 | ||
![]() | 1 | Hands • Feet • Body • Back • Face • Arm • Head | No | ForceModulator | 0.0 | ||
![]() | 1 | Head • Arm • Hands • Body • Back | No | NavigationSystem | 0.0 | ||
![]() | 1 | Face | No | General | BiologicalIndexer | 0.0 | |
![]() | 1 | Face | No | General | TechnologicalIndexer | 0.0 | |
![]() | 1 | Head | No | SingleSkillsoft1 | 0.0 | ||
![]() | 1 | Face • Arm • Head • Hands • Feet | No | SkinGlitter1 | 0.0 | ||
![]() | 1 | Feet | Yes | TibularHydrojets | 1.0 | ||
![]() | 2 | Body • Head | No | Child of the Deep • Child of the Wheel • Child of the Hearth • Fuming God-Child | AirCurrentMicrosensor | 0.0 | |
![]() | 2 | Feet | No | AnchorSpikes | 1.0 | ||
![]() | 2 | Hands | No | General | CarbideHandBones | 15.0 | |
![]() | 2 | Hands • Feet • Body • Back • Face • Arm • Head | No | CommunicationsInterlock | 1.0 | ||
![]() | 2 | Body • Head • Back | Yes | General | DermalInsulation | 3.0 | |
![]() | 2 | Head • Body • Back | No | FireSuppressionSystem | 3.0 | ||
![]() | 2 | Feet | No | GroundingShunts | 1.0 | ||
![]() | 2 | Feet | No | General | HyperElasticAnkleTendons | 1.0 | |
![]() | 2 | Head | No | General | InflatableAxons | 0.0 | |
![]() | 2 | Face | No | General | NightVision | 0.0 | |
![]() | 2 | Head | No | Priest of All Suns • Priest of All Moons • Syzygyrior • Horticulturist | NocturnalApex | 0.0 | |
![]() | 2 | Arm | No | General | ParabolicMuscularSubroutine | 0.0 | |
![]() | 2 | Feet | No | General | Pentaceps | 10.0 | |
![]() | 2 | Hands • Feet • Body • Back • Face • Arm • Head | No | PhaseHarmonicModulator | 1.0 | ||
![]() | 2 | Feet | No | PneumaticPistons | 8.0 | ||
![]() | 2 | Hands | No | General | RapidReleaseFingerFlexors | 1.0 | |
![]() | 2 | Head | No | ReactiveCranialPlating | 2.0 | ||
![]() | 2 | Head | Yes | Schemasoft2 | 0.0 | ||
![]() | 2 | Head | No | SingleSkillsoft2 | 0.0 | ||
![]() | 2 | Back • Body | No | SkinGlitter2 | 0.0 | ||
![]() | 2 | Arm | No | General | StabilizerArmLocks | 5.0 | |
![]() | 2 | Body • Back | No | General | TranslucentSkin | 5.0 | |
![]() | 3 | Hands • Feet • Body • Back • Face • Arm • Head | No | AnomalyFumigator | 1.0 | ||
![]() | 3 | Face | No | BeautifulVisage | 1.0 | ||
![]() | 3 | Arm | No | BionicArm | 8.0 | ||
![]() | 3 | Hands | No | BionicHands | 5.0 | ||
![]() | 3 | Body | No | BionicHeart | 2.0 | ||
![]() | 3 | Body | No | BionicLiver | 0.0 | ||
![]() | 3 | Face | Yes | CustomVisage | 0.0 | ||
![]() | 3 | Body • Head • Back | No | DermalPlating | 10.0 | ||
![]() | 3 | Head | No | DopamineSynth | 0.0 | ||
![]() | 3 | Body | No | EquipmentRack | 0.0 | ||
![]() | 3 | Hands | No | GiantHands | 3.0 | ||
![]() | 3 | Body • Head • Back | Yes | HighGradeDermalInsulation | 3.0 | ||
![]() | 3 | Hands • Feet • Body • Back • Face • Arm • Head | No | IntravenousPort | 0.0 | ||
![]() | 3 | Body | No | MatterRecompositer | 5.0 | ||
![]() | 3 | Body • Back • Arm | No | MedassistModule | 1.0 | ||
![]() | 3 | Head • Body • Back • Arm | No | PalladiumElectrodeposits | 1.0 | ||
![]() | 3 | Head | Yes | Schemasoft3 | 0.0 | ||
![]() | 3 | Hands • Feet • Body • Back • Face • Arm • Head | Yes | SecurityInterlock | 1.0 | ||
![]() | 3 | Head | No | SingleSkillsoft3 | 0.0 | ||
![]() | 3 | Body • Back | No | TransparentSkin | 5.0 | ||
![]() | 3 | Feet | No | UltraElasticAnkleTendons | 1.0 | ||
![]() | 4 | Hands | No | FulleriteHandBones | 18.0 | ||
![]() | 4 | Body | No | MagneticCore | 15.0 | ||
![]() | 4 | Feet | No | MotorizedTreads | 75.0 | ||
![]() | 4 | Hands • Feet • Body • Back • Face • Arm • Head | No | OnboardRecoiler | 1.0 | ||
![]() | 4 | Back | No | Phase-Adaptive Scope | 0.0 | ||
![]() | 4 | Head • Arm • Body • Back | No | PrecisionForceLathe | 0.0 | ||
![]() | 4 | Body | No | ReactiveTraumaPlate | 4.0 | ||
![]() | 4 | Head | Yes | Schemasoft4 | 0.0 | ||
![]() | 5 | Arm | No | GraftedMirrorArm | 8.0 | ||
![]() | 5 | Hands | No | MicromanipulatorArray | 2.0 | ||
![]() | 6 | Body | No | BiodynamicPowerPlant | 2.0 | ||
![]() | 6 | Back | No | GunRack | 20.0 | ||
![]() | 6 | Face | No | HolographicVisage | 0.0 | ||
![]() | 6 | Body • Back • Head • Face • Arm | No | PenetratingRadar | 0.0 | ||
![]() | 6 | Head • Arm • Hands • Body • Back | No | StasisProjector | 1.0 | ||
![]() | 8 | Hands | No | CrysteelHandBones | 9.0 | ||
![]() | 8 | Body | No | HighFidelityMatterRecompositer | 5.0 | ||
![]() | 8 | Face | No | OpticalMultiscanner | 0.0 | ||
![]() | 8 | Head | No | TreeSkillsoft | 0.0 | ||
![]() | 8 | Head | No | SocialCoprocessor | 0.0 | ||
![]() | 8 | Feet • Back • Body | No | StasisEntangler | 3.0 | ||
![]() | 12 | Back | No | CathedraBlackOpal | 20.0 | ||
![]() | 12 | Back | No | CathedraRuby | 20.0 | ||
![]() | 12 | Back | No | CathedraSapphire | 20.0 | ||
![]() | 12 | Back | No | CathedraWhiteOpal | 20.0 |