Jacked: Difference between revisions
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Types of power generation that are compatible with {{name}} include: | Types of power generation that are compatible with {{name}} include: | ||
* Robots with onboard power systems, such as [[:Category:Turrets|turrets]]. | * Robots with onboard power systems, such as [[:Category:Turrets|turrets]]. | ||
* [[True Kin]] | * [[True Kin]] with a {{favilink|biodynamic power plant}} implant. | ||
* [[Mutant]] | * [[Mutant]]s with the [[Electrical Generation]] mutation. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 19:34, 13 April 2021
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it.
jacked
Category
|
Electronics |
---|---|
Restrictions
|
Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot |
Native tierLess likely to appear on items
of a lower tier than this. |
4 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<4> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+1 | |
ID
|
ModJacked |
Jacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power. |
The jacked mod allows the modded item to utilize the power generated by its wielder, if the wielder is capable of power generation.
Types of power generation that are compatible with jacked include:
- Robots with onboard power systems, such as turrets.
- True Kin with a biodynamic power plant implant.
- Mutants with the Electrical Generation mutation.
|