Morphogenetic: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (update aop, move complexity/difficulty to navbox)
mNo edit summary
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{As Of Patch|2.0.200.83}}
{{Mod
{{Mod
| title     = {{qud shader|m|morphogenetic}}
| title             = {{qud shader|m|morphogenetic}}
| type       = Weapon, Missile Weapon, Thrown Weapon
| type               = Melee Weapon, Missile Weapon, Thrown Weapon
| id         = ModMorphogenetic
| id                 = ModMorphogenetic
| reliconly = no
| reliconly         = no
| rarity     = R
| rarity             = R
| tinkerable = yes
| tinkerable         = yes
| tinkertier = 7
| canautotinker      = no
| nativetier = 6
| tinkertier         = 7
| value     = 1.5
| nativetier         = 6
| difficulty = 3
| value             = 1.5
| complexity = 3
| difficulty         = 3
| desc       = Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.
| complexity         = 3
| empsensitive      = yes
| powerloadsensitive = yes
| realitydistortion  = no
| desc               = &CMorphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.
| gameversion        = 2.0.201.114
}}
}}
{{name}} is a weapon mod that attempts to daze all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt [[Properties#Reality Distortion Based|distorts reality]], so [[normality]] interferes with it. It also requires an energy cell to function, using 200 charge for each attack.
{{name|caps}} is a weapon mod that attempts to [[dazed|daze]] all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt [[Properties#Reality Distortion Based|distorts reality]], so [[normality]] interferes with it. It also requires an energy cell to function, using 200 charge for each attack.


After each attack, each creature within the same [[species]] must make a [[Willpower]] [[save]] of varying difficulty depending on damage dealt to the target, as well as if there is additional [[compute power]]:
After each attack, each creature within the same [[creatures|species]] must make a [[Willpower]] [[save]] of varying difficulty depending on damage dealt to the target (and whether they have [[Nerve Poppy]]), as well as if there is additional [[compute power]]:


<math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3 - 5 for [[analgesia]]">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3} - 5\text{ for analgesia}</math>
<math alt="difficulty equals 10 plus damage times 0.2 + compute power divided by 3 - 5 for [[analgesia]]">\text{difficulty} = 10 + \text{damage}*0.2 + \frac{\text{compute power}}{3} - 5\text{ for Nerve Poppy}</math>
{{Mod Navbox}}
{{Mod Navbox}}

Latest revision as of 09:24, 3 May 2023

morphogenetic
Category

Melee Weapon, Missile Weapon, Thrown Weapon

Native tierLess likely to appear on items
of a lower tier than this.

6

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker III

Bit required

<7>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.5

+3

+3

yes

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

yes

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModMorphogenetic

Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect.

Morphogenetic is a weapon mod that attempts to daze all creatures for 2-3 turns of the same species as the target in the zone. This daze attempt distorts reality, so normality interferes with it. It also requires an energy cell to function, using 200 charge for each attack.

After each attack, each creature within the same species must make a Willpower save of varying difficulty depending on damage dealt to the target (and whether they have Nerve Poppy), as well as if there is additional compute power: