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{{name}} is am [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to a {{favilink|powered exoskeleton}}.
{{name}} is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to a {{favilink|powered exoskeleton}}.


If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be  5 - (Tier/2) turns. There is a minimum boot time of 2 turns.
If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be  5 - (Tier/2) turns. There is a minimum boot time of 2 turns.

Revision as of 14:51, 30 October 2020

This information is reliable as of patch 2.0.191.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.191.0.
nav
Category

Eyewear, Exoskeleton

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.5

+1

+2

ID

ModNav

Nav: When powered and booted up, this item enhances navigation.

nav is an EMP sensitive mod that is applicable to any eyewear or to a powered exoskeleton.

If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.

Effects

This navigation bonus from this mod can only be applied once. This can stack with compass bracelet, but wearing another nav modded eyewear will not stack. [1]

  • -%(Tier * 3 + 20) to get lost
  • +(Tier * 2 + 15)% to get interesting encounters on the overmap
  • +(Tier * 2 + 15)% faster movement on the world map

References

  1. XRL.World.Parts.NavigationBonus