Nulling

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This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.81.
nulling
Category

Weapon, Missile Weapon, Thrown Weapon, Shield, Body, Headwear, Eyewear, Glove, Boot, Tread Accessory, Exoskeleton

Native tierLess likely to appear on items
of a lower tier than this.

5

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<6>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+2

+2

ID

ModNormalizing

Nulling: When powered, this item astrally burdens its wielder/target. Compute power on the local lattice increases the effectiveness of this effect.

nulling is a mod that can be applied on all weapons and most worn items to astrally burden creatures. The target of this effect, as well as the charge used depends on whether it is on armor or a weapon. It requires an energy cell to function. Both types astrally burden at the same strength.

For ease of reading, "armor" in this article is used to represent all worn items, as well as shields.

Nulling Strength

Nulling strength is calculated by this formula:

random(1-100) + ItemTier + ComputePower - Glimmer * %HP of target

On Armor

When armor with this mod is worn and powered by a sufficient energy cell, it astrally burdens. It requires 750 charge each turn once fully booted. Its boot time is based on the tier of the item: Tier + 2 turns if the tier is less than 5 while it is 10 - Tier when greater than or equal to 5.

Tier Boot time
0 2
1 3
2 4
3 5
4 6
5 5
6 4
7 3
8 2

It also adds a power switch to the item, which can be flicked on and off even if the item is not fully understood. This is used to toggle the nulling effect. Flipping this switch takes 100 energy, which is 1/10th of a normal turn at 100 quickness.

On Weapons

However, if the nulling object is a weapon, it will attempt to astrally burden the victim if it hits. It does not need to penetrate to attempt to astrally burden. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per turn to function. It does not need to boot up like armor.