Psionic: Difference between revisions

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{{mod
{{mod
| title= {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc|notxml}}
| title             = {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc|notxml}}
|type=Melee Weapon
| type               = Melee Weapon
|id=ModPsionic
| id                 = ModPsionic
|tinkerable=no
| tinkerable         = no
|canautotinker=no
| canautotinker     = no
|tinkertier=1
| tinkertier         = 1
|value=1
| value             = 1
|desc=&CPsionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use.
| empsensitive      = no
|complexity=1
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CPsionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use.
| complexity         = 1
| gameversion        = 2.0.201.114
}}
}}
{{name}} is an untinkerable [[mod]] that is found on the weapons of all dervishes. This changed a melee weapon's penetration to use [[ego]] modifier instead, and attacks are done versus [[MA]] instead. All [[AV]] debuffs, like [[cleave]], will be applied to MA instead.
{{name}} is an untinkerable [[mod]] that is found on the weapons of all dervishes.
* {{favilink|dervish of the Sightless Way}}
* {{favilink|high dervish of the Sightless Way}}
* {{favilink|arch dervish of the Sightless Way}}


When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of if it misses, the number of swings remaining will decrease by one.
The {{name}} mod changes a melee weapon to use mental attacks. Its {{PV}}[[PV]] becomes modified by the attacker's [[ego]] modifier instead of [[strength]] modifier, penetration is calculated against the target's [[MA|mental armor]] (MA) instead of the target's [[AV|regular armor]] ({{AV}}AV), and it cannot affect targets which have a [[mental shield]].{{Code Reference|class=ModPsionic|name=ModPsionic}} [[Cleave]] will inflict [[psionically cleaved]] instead of [[cleaved]].{{Code Reference|namespace=XRL.World.Parts.Skill|class=Axe_Cleave}}
 
Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.<ref name="ModPsionic" />


{| class="wikitable"
{| class="wikitable"
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|}
|}


Once there are no more remaining swings, the item will disappear.
Once there are no more remaining swings, the item will disappear.<ref name="ModPsionic" />
 
== Possible Equipment ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
=== Axes ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL
  | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
  | group by = M.JoinKey
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
=== Cudgels ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL
  | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
  | group by = M.JoinKey
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
=== Long Blades ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL
  | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
  | group by = M.JoinKey
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
=== Short Blades ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL
  | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
  | group by = M.JoinKey
  | format = table
}}
</div>
</div>
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Latest revision as of 18:08, 3 May 2022

psionic
Category

Melee Weapon

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModPsionic

Psionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use.

psionic is an untinkerable mod that is found on the weapons of all dervishes.

The psionic mod changes a melee weapon to use mental attacks. Its PV becomes modified by the attacker's ego modifier instead of strength modifier, penetration is calculated against the target's mental armor (MA) instead of the target's regular armor (♦AV), and it cannot affect targets which have a mental shield.[1] Cleave will inflict psionically cleaved instead of cleaved.[2]

Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.[1]

Swings Left Description
More than 375 substantial
Between 250 and 375 lambent
Between 125 and 250 tenuous
Less than or equal to 125 insubstantial

Once there are no more remaining swings, the item will disappear.[1]

Possible Equipment

References

This information is reliable as of patch 2.0.201.114.
  1. 1.0 1.1 1.2 XRL.World.Parts.ModPsionic
  2. XRL.World.Parts.Skill.Axe_Cleave