Refractive: Difference between revisions

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(Created page with "{{As Of Patch|2.0.200.81}} {{Mod | title = {{qud shader|refractive|refractive}} | type = Glove, Headwear, Body, Shield, Boot, TreadAccessory, Exoskeleton | id...")
 
(Update categories)
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{{Mod
{{Mod
| title      = {{qud shader|refractive|refractive}}
| title      = {{qud shader|refractive|refractive}}
| type      = Glove, Headwear, Body, Shield, Boot, TreadAccessory, Exoskeleton
| type      = Glove, Headwear, Body, Shield, Boot, Back Armor, Tread Accessory, Exoskeleton
| id        = ModRefractive
| id        = ModRefractive
| reliconly  = no
| reliconly  = no

Revision as of 18:36, 5 August 2020

This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.81.
refractive
Category

Glove, Headwear, Body, Shield, Boot, Back Armor, Tread Accessory, Exoskeleton

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

+1

ID

ModRefractive

Refractive: This item has a chance to refract light-based attacks.

refractive is a mod that can be applied on all armor and shields. When this is applied, they have a set chance to refract light; all light based projectiles that are refracted bounce in the opposite direction that it was fired from with a random variance of -90 to +90 degrees.

This chance depends on whether it is armor or a shield/buckler, and where it is worn on:

Worn On Refract Chance
Body 40%
Back 40%
Arm 20%
Other Armor (Tread armor, boots, gloves, headwear, exoskeletons) 10%
Shield (on hand) 30%
Buckler (on arm) 10%