Turbow

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Revision as of 12:09, 2 December 2020 by 174.92.48.77 (talk) (Desert rifle seems like a better investment unless you really need 7-9 extra lbs of carry weight depending on the cell you have in the Turbow.)
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turbow
$
200.00
Commerce Value
5
lbs.
Weight
Ammo Type

arrow

Accuracy
Shots per Action

1

Max Ammo

1

Charge per Use

20 Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

5

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Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Turbow

Extra Info:
turbow

Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.

Weapon Class: Bows & Rifles
Accuracy: Medium

This weapon increases the base penetration of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage bonus of its ammo by 1.

Perfect

The turbow is a moderately accurate, mid-tier bow. Similarly to the linear cannon, it requires an to function. When powered, it doubles the penetration and significantly increases the damage potential of arrows.