Warm static: Difference between revisions

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(Created page with "{{liquid | title={{qud shader|Y|warm static}} | liquidid=warmstatic | id=WarmStaticPuddle | adjective = {{qud shader|Y|entropic}} | smeared = {{qud shader|Y|entropic}} | stained = {{qud shader|Y|warm static}}{{qud shader|y|-stained}} | value=1000 | weight = 0.25 | combustibility = 30 | thermalconductivity = 40 | fluidity = 10 | evaporativity = 1 | cleansing = 0 | vaportemp= 2000 | image=warm static.png | gameversion = 2.0.204.48 }} __NOTOC__ {{name|caps}} is a liquid. {...")
 
(added info on what all it does. still needs more)
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| gameversion = 2.0.204.48
| gameversion = 2.0.204.48
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__NOTOC__
{{Missing info|Needs more information on what, exactly, warm static does, and ideally code citations.}}
{{name|caps}} is a liquid.
{{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of {{favilink|the Moon Stair}} and in pure form in {{favilink|entropic cyst|plural}} by dropped by {{favilink|zero jell|plural}} (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it.
 
== Interactions ==
 
* Drinking or being coated in impure {{name}} (such as the pools of dilute {{name}} found in {{favilink|the Moon Stair}}) will apply a random [[effect]].
* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant some mutation points and a 50% chance to randomize [[skills]] and grant skill points. For non-mutants, it will always do the latter.
* Pure {{name}} mixed with another liquid will become a random, non-rare liquid.
* Pouring pure {{name}} onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
* Pouring pure {{name}} into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects as above.
* It is the [[water ritual]] liquid for [[highly entropic beings]].


{{Liquid Navbox}}
{{Liquid Navbox}}

Revision as of 05:11, 18 January 2023

warm static
Warm static.png
When on/in other objects/liquids:
entropic liquid
entropic object
warm static-stained object
Vaporizes at

100°

Base temperature

25°

Value per dram

1000

Weight per dram

0.25#

Evaporativity

1

Fluidity

10

Cleaning factor

0

Prompt to wade through?

no

Prompt to drink?

no

ID

WarmStaticPuddle

Liquid ID

warmstatic

This article has information that is missing or not up to par.
Reason: Needs more information on what, exactly, warm static does, and ideally code citations.

Warm static is a liquid, found in dilute form in the pools and rivers of the Moon Stair(favilink error!) and in pure form in entropic cyst(favilink error!) by dropped by zero jells (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it.

Interactions

  • Drinking or being coated in impure warm static (such as the pools of dilute warm static found in the Moon Stair(favilink error!)) will apply a random effect.
  • For mutants, drinking pure warm static has a 50% chance to randomize mutations and grant some mutation points and a 50% chance to randomize skills and grant skill points. For non-mutants, it will always do the latter.
  • Pure warm static mixed with another liquid will become a random, non-rare liquid.
  • Pouring pure warm static onto a creature will change it into a random different creature; items will likewise become different items, and food will become different food. The player is not an exception.
  • Pouring pure warm static into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects as above.
  • It is the water ritual liquid for highly entropic beings.