View table: Effects

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Table structure:

  • DisplayName - Wikitext
  • PlainName - String
  • Description - Wikitext
  • EffectID - String
  • Type - String
  • DamageTypes - String
  • DontIndex - Boolean

This table has 82 rows altogether.

Recreate data.

Page DisplayName PlainName Description EffectID Type DamageTypes DontIndex
Acute blinking tic

acute blinking tic

Acute blinking tic

There is a small chance each round that you randomly teleport to a nearby location.

BlinkingTicSickness 111000000000000000100000000 No
Asleep

asleep (voluntary)

asleep (voluntary) 1111000000000000000000000010 Yes
Asleep

asleep

Asleep

(if in sleep mode):

In power conservation mode. -12 DV. Attackers receive +4 to penetration rolls. Will return to normal operations dazed if damage is taken.

(if asleep): Unconscious. -12 DV. Attackers receive +4 to penetration rolls. Will wake up dazed if damage is taken.

Asleep 111000000000000000000000010 No
Berserk (effect)

berserk

Berserk

100% chance to dismember with axes.

Berserk 100000000000000000000000010 No
Blaze tonic (effect)

blaze tonic

Blaze tonic

(if truekin):

Immune to heat damage. Can't be frozen. +25% heat damage dealt. -50 Cold Resist +20 Quickness Temperature can't be increased by external heat sources. Must move around to avoid combusting and losing the effects of this tonic.

(if mutant): Immune to heat damage. Can't be frozen. +25% heat damage dealt. -50 Cold Resist +10 Quickness Temperature can't be increased by external heat sources. Must move around to avoid combusting and losing the effects of this tonic.

Blaze_Tonic 0000000000000000000000000100 No
Bleeding

bleeding

Bleeding

(damage amount) damage per turn.

111000000000000000001000000 Bleeding</br>Illusion Yes
Bleeding

bleeding

Bleeding

(damage amount) damage per turn.

Bleeding 111000000000000000000010000 Bleeding No
Blind

blind

Blind

Can't see.

Blind 111000000000010000000000000 No
Broken

broken

Broken

Can't be equipped or used.

Broken 110000000000000010000000000 No
Budding

budding

Budding

Will spawn a clone soon.

Budding 100000000000000000000010000 No
Burning

burning

Burning

(burning damage) damage per turn.

Burning 10000000000000001000000000 No
Choking on ash

choking on ash

Choking on ash

2 damage per turn.

AshPoison 111000000000000000000001000 Asphyxiation</br>Gas No
Cleaved

cleaved

Cleaved

-(Amount) AV

ShatterArmor 111000000000000010000000000 No
Coated in plasma

coated in plasma

Coated in plasma

-100 heat resistance

-100 cold resistance -100 electric resistance Temperature does not passively return to ambient temperature Patting or rolling firefighting actions are 25% as effective Removes liquid coatings

CoatedInPlasma 110000000000000000000100000 No
Confused

confused

Confused

Acts semi-randomly.

-(Level) DV -(Level) MA -(MentalPenalty) to all mental attributes

Confused 111000000000000000000000010 No
Corrected vision

corrected vision

Corrected vision

Can see things at normal distances.

Spectacles 1000000000000000010000000 No
Covered in liquid

covered in liquid

Covered in liquid

Covered in (amount) drams of (liquid name).

LiquidCovered 110000000000000000000100000 No
Covered in spores

covered in spores

Covered in spores

2 damage per turn.

SporeCloudPoison 111000000000000000000000100 Poison</br>Gas</br>Fungal</br>Spores No
Cracked

cracked

Cracked

-(Amount) AV

ShatteredArmor 111000000000000010000000000 No
Dazed

dazed

Dazed

-4 Agility

-4 Intelligence -10 Move Speed

Dazed 0111000000000000000000000010 No
Deep dreaming

deep dreaming

Deep dreaming

This creature is unresponsive.

DeepDream 10000000000000000000000010 No
Disoriented

disoriented

Disoriented

-(Level) DV

-(Level) MA

Disoriented 0111000000000000000000000010 No
Emboldened

emboldened

Emboldened

+(4 * Leader's Ego Modifier) Hitpoints

Emboldened 0000000000000000000000000010 No
Enclosed

enclosed

Enclosed

+# AV (if enclosing object confers an AV bonus or penalty)

+# DV (if enclosing object confers a DV bonus or penalty) Inflicts / May inflict periodic damage. (if enclosing object causes damage) Must spend a turn exiting before moving. Exiting may not succeed, and is a task dependent on <attribute> (if enclosing object requires a save to exit) Exiting / Attempting to exit inflicts damage. (if enclosing object causes damage on exit attempts)

Enclosed 000000000000000000000100000 No
Exhaustion

exhaustion

Exhaustion

Can't take actions.

Exhausted 0111000000000000000000000010 No
Flying

flying

Flying

Can't be attacked in melee by non-flying creatures.

Isn't affected by terrain. Fast travels much faster.

Flying 1000000000000000010000000 No
Frenzied

frenzied

Frenzied

+10 Quickness

More likely to attack things.

Frenzied 101000000000000000000000010 No
Frozen

frozen

Frozen

Can't take physical actions.

Frozen 10000000000000010000000000 No
Gleaming

gleaming

Gleaming

Coruscating with the dim light of a trillion shattered suns.

Gleaming 1000000000000000001000000 No
Glotrot

glotrot

Glotrot

Tongue is rotting away.

Starts bleeding when eating or drinking.

Glotrot 110000000000100000000010100 No
Glotrot

sore throat

Sore throat

Throat is sore and tongue is swollen.

GlotrotOnset 110000000000100000000010100 No
Greased

greased

Greased

Can walk over webs without getting stuck.

Greased 1000000000000000000100000 No
Grounded

grounded

Grounded

Cannot fly.

Grounded 101000000000000000100000000 No
Hobbled

hobbled

Hobbled

-50% Move Speed

Hobbled 11000000000000010000000000 No
Hyper-responsive

hyper-responsive

Hyper-responsive

+ (amount) Quickness

Will become sluggish soon.

AxonsInflated 101000000000010000000000000 No
Ill

ill

Ill

Doesn't regenerate hit points.

Healing effects are only half as effective.

Ill 111000000000000000000000100 No
Inspired

inspired

Inspired

The next time you cook a meal by choosing ingredients, you get a choice of three dynamically-generated effects to apply. You create a recipe for the chosen effect.

Inspired 000000000000000000000000010 No
Interdicted

interdicted

Interdicted

-10 Move Speed

Interdicted 10000000000000000010000000 No
Ironshank

ironshank

Ironshank

Leg bones are fusing at the joints.

-(penalty) Move Speed +(penalty/15) AV Will continue to lose Move Speed and gain AV until Move Speed penalty reaches -80.

Ironshank 110000000000100000000010100 No
Ironshank

stiff legs

Stiff legs

Legs ache at the joints.

IronshankOnset 110000000000100000000010100 No
Itchy skin

itchy skin

Itchy skin

Skin flakes and itches. Is something growing there?

FungalSporeInfection 111000000000100000000000100 No
Latched onto

latched onto

Latched onto

Has been latched onto.

Can't move without breaking free first.

LatchedOnto 10000000000000000000100000 No
Lost

Lost

Lost

Can't fast travel.

Lost 111000000000000000010000000 No
Lovesick

lovesick

Lovesick

-6 Intelligence

-6 Willpower -5 Move Speed

Lovesick 110000000000000000000000010 No
Metabolizing

metabolizing

Metabolizing

One or more procedurally generated cooking effects.

ProceduralCookingEffect 100000000000000000000000100 No
Monochrome

blurry vision

Blurry vision

Vision is blurred.

MonochromeOnset 110000000000100000000010100 No
Monochrome

Monochrome

Monochrome

Sees shades of only a single color.

Monochrome 110000000000100000000010100 No
Mutating

mutating

Mutating

In the process of mutating.

Mutating 110000000000000000000000100 No
Omniphase

omniphase

Omniphase

Physically interactive with both in-phase and out-of-phase creatures and objects.

Omniphase 000000000000000000100000000 No
Overburdened

overburdened

Overburdened

Unable to move.

Overburdened 10000000000000000010000000 No
Paralyzed

paralyzed

Paralyzed

Can't move or attack.

DV set to 0.

Paralyzed 111000000000000000000000100 No
Phase spider venom

phase spider venom

Phase spider venom

Phased.

(damage increment)/2 damage per turn. Doesn't regenerate hit points. Healing effects are only half as effective. Will become ill once the poison runs its course.

PhasePoisoned 111000000000000000000000100 No
Phased

phased

Phased

Can't physically interact with creatures and objects unless they're also phased or omniphase.

Can pass through solids.

Phased 000000000000000000100000000 No
Phosphorescent

phosphorescent

Phosphorescent

Radiates light in radius 3.

Luminous 101000000000000000001000000 No
Poisoned

poisoned

Poisoned

(DamageIncrement)/2 damage per turn.

Doesn't regenerate hit points. Healing effects are only half as effective. Will become ill once the poison runs its course.

Poisoned 111000000000000000000000100 Poison No
Poisoned by gas

poisoned by gas

Poisoned by gas

2 damage per turn.

PoisonGasPoison 111000000000000000000001000 Poison</br>Gas No
Power skating

power skating

Power skating

-5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)

Moves at 2X the normal speed. -10 to hit in melee combat.

RunningPowerSkating type=1101000000000000000010000000 No
Prone

Lying on (object)

&CLying on (object) 1111000000000000000010000000 Yes
Prone

prone

Prone

-6 Agility.

-5 DV. -80 move speed. Must spend a turn to stand up.

Prone 111000000000000000010000000 No
Proselytized

proselytized

Proselytized

Recruited by another creature via proselytization.

Proselytized 000000000000000000000000010 No
Psionically cleaved

psionically cleaved

Psionically cleaved

-(Amount) MA

ShatterMentalArmor 111000000000000000000000010 No
Pulsed

pulsed

Pulsed

Deactivated (if robotic).

Can't be activated (if artifact).

ElectromagneticPulsed 111000000000000000001000000 No
Rusted

rusted

Rusted

Doesn't function properly and can't be equipped.

Will erode into dust if rusted again.

Rusted 111000000000000010000000000 No
Shaken

shaken

Shaken

-(Level) DV

Shaken 111000000000000000000000010 No
Shamed

shamed

Shamed

-4 DV

-4 Willpower -4 Ego -10% Quickness

Shamed 111000000000000000000000010 No
Shimmering

shimmering

Shimmering

-60 Quickness

Can see into dimensions half a step over.

FungalVisionary 000000000000010000000000010 No
Sitting

sitting

Sitting

Improves natural healing rate. (chair level 5 or higher)

Slightly improves natural healing rate. (chair level -9 to 4) Inflicts ongoing damage. (chair level -10 or lower)

Aids in examining and disassembling artifacts. (chair level -1 or higher) Distracts from examining and disassembling artifacts. (chair level -3 or lower)

-6 DV.

Must spend a turn to stand up before moving.

Sitting 101000000000000000010000000 No
Sluggish

sluggish

Sluggish

- (amount) Quickness

AxonsDeflated 111000000000010000000000000 No
Springing

springing

Springing

Sprints at thrice move speed.

Springing 1000000000000000010000000 No
Sprinting

sprinting

Sprinting

-5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)

Moves at 2X the normal speed. -10 to hit in melee combat.

Running 1101000000000000000010000000 No
Stained by liquid

stained by liquid

Stained by liquid

Stained by (liquid name).

LiquidStained 100000000000000010000000000 No
Stony

stony

Stony

-1d6 Move Speed per turn for 14-18 turns.

[total:- (debuff stacks)d6 Move Speed]

BasiliskPoison 111000000000000000000000100 No
Stuck

stuck

Stuck

Can't move.

Stuck 111000000000000000010000000 No
Stunned

stunned

Stunned

Can't take actions.

DV set to 0.

Stun 111000000000000000000000010 No
Stunned by gas

stunned by gas

Stunned by gas

(Density > 60): Can't take actions.

(Density > 40): -60% Quickness (Density ≤ 40): -30% Quickness

StunGasStun 111000000000000000000001000 No
Submerged

submerged

Submerged

Staying underwater.

Submerged 000000000000000000010000000 No
Syphoned

syphoned

Syphoned

(damage) life drained per turn.

LifeDrain 10000000001000000000000100 Drain No
Terrified

terrified (psionic)

terrified (psionic) 1111000000001000000000000010 Yes
Terrified

terrified

Terrified

Fleeing in panic.

Terrified 111000000000000000000000010 No
Wakeful

wakeful

Wakeful

Cannot fall asleep.

Wakeful 101000000000000000000000010 No
Waking dream

waking dream

Waking dream

Gain a level as this creature to wake pleasantly.

Die or abandon character to wake fitfully.

WakingDream 00000000000000000000000010 No
War trance

war trance

War trance

+5 Quickness

+6 Willpower

WarTrance 101000000000000000000000010 No