Drilldown: Inventory

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Inventory

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Population:
None (489) · Junk 1 (35) · HumanoidEquipment (20) · Ingredients (9) · Scrap {zonetier} (9) · HumanoidEquipment 0 (4) · DynamicInheritsTable:BaseCloak:Tier4-7 (4) · Junk {ownertier} (3) · DynamicInheritsTable:MeleeWeapon:Tier{ownertier} (3) · Cybernetics{zonetier} (3) · DynamicInheritsTable:Armor:Tier{ownertier} (3) · Missile 3 (3) · Artifact 6R (3) · Templar Grenades (3) · DynamicObjectsTable:EnergyCells:Tier{ownertier} (3) · Knight Templar Extra Armor (2) · Snapjaw Minion 0 (2) · HumanoidEquipment 3 (2) · Explosives 1 (2) · Artifact 4R (2)
Quantity:
1 (411) · 2 (142) · * (30) · 1-3 (30) · 1-2 (18) · 4 (12) · 0-1 (11) · 10-100 (9) · 5 (9) · 2-3 (8) · 0-2 (6) · 1-6 (6) · 4-10 (6) · 2-4 (6) · 3 (5) · 1d2 (5) · 6-8 (4) · 6 (4) · 3-6 (4) · 16 (4)
Equipped:
JoinKey:
 

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