Asphalt: Difference between revisions
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{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram. | {{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram. | ||
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and will deal {{heart}}{{dice tooltip|1d6}} damage and {{heart}}{{dice tooltip|1d6}} more for every 10% of asphalt | Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and will deal {{heart}}{{dice tooltip|1d6}} damage and {{heart}}{{dice tooltip|1d6}} more for every 10% of asphalt. For example, 1 dram of pure asphalt will deal {{heart}}{{dice tooltip|11d6}} , 50% asphalt will be {{heart}}{{dice tooltip|6d6}} (temperature is unaffected). There is no damage taken if poured on something, although a creature covered in asphalt may become stuck. | ||
==Sources of Asphalt== | ==Sources of Asphalt== |
Revision as of 03:39, 12 April 2021
This page describes the liquid asphalt, which causes objects to become tarry. For a more general usage of the term, see Tarry (disambiguation). |
This page describes the liquid asphalt, which causes objects to become tarry. For a more general usage of the term, see Tarry (disambiguation). |
When on/in other objects/liquids: | |
---|---|
tarry liquid tarred object tar-stained object | |
Starts Flaming at
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240° |
Vaporizes at
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1240° |
Base temperature
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25° |
Cooking Effect
|
|
Value per dram
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0 |
Weight per dram
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0.5# |
Fluidity
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1 |
Prompt to wade through?
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no |
Prompt to drink?
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yes |
ID
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AsphaltPool, AsphaltPuddle |
Liquid ID
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asphalt |
Infobox data from game version 2.0.201.72
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asphalt is a sticky liquid that is common in the Asphalt Mines and in tarry biomes. Items that are covered in asphalt or contain it are tarry or tarred. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility save of difficulty 24 or a diminishing return based on the total volume of the asphalt. A failed save causes the creature to become stuck for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram.
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's temperature by 500, and will deal 1d61-6 (Avg: 3.5) damage and 1d61-6 (Avg: 3.5) more for every 10% of asphalt. For example, 1 dram of pure asphalt will deal 11d611-66 (Avg: 38.5) , 50% asphalt will be 6d66-36 (Avg: 21) (temperature is unaffected). There is no damage taken if poured on something, although a creature covered in asphalt may become stuck.
Sources of Asphalt
- Plentiful in the Asphalt Mines and tarry biomes
- asphalt weeps and giant asphalt weeps
- The alchemist is guaranteed to have one dram of asphalt for sale.
Cooking with Asphalt
Cooking with asphalt will always grant the same basic effect, which is a +6 save to all forced movement, which includes knockdowns, knockback, restraint, and dragging moves.
Tips
- The temperature increase from drinking asphalt can be used if the player character has high HP if about to freeze are frozen from cold attacks.
- molten wax is far safer, though not as effective.
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